SUMO - Simulation of Urban MObility
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MSVehicleControl.h
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1 /****************************************************************************/
9 // The class responsible for building and deletion of vehicles
10 /****************************************************************************/
11 // SUMO, Simulation of Urban MObility; see http://sumo-sim.org/
12 // Copyright (C) 2001-2013 DLR (http://www.dlr.de/) and contributors
13 /****************************************************************************/
14 //
15 // This file is part of SUMO.
16 // SUMO is free software: you can redistribute it and/or modify
17 // it under the terms of the GNU General Public License as published by
18 // the Free Software Foundation, either version 3 of the License, or
19 // (at your option) any later version.
20 //
21 /****************************************************************************/
22 #ifndef MSVehicleControl_h
23 #define MSVehicleControl_h
24 
25 
26 // ===========================================================================
27 // included modules
28 // ===========================================================================
29 #ifdef _MSC_VER
30 #include <windows_config.h>
31 #else
32 #include <config.h>
33 #endif
34 
35 #include <math.h>
36 #include <string>
37 #include <map>
38 #include <set>
39 #include "MSGlobals.h"
41 #include <utils/common/SUMOTime.h>
44 
45 
46 // ===========================================================================
47 // class declarations
48 // ===========================================================================
49 class SUMOVehicle;
50 class MSVehicle;
51 class MSRoute;
52 class MSVehicleType;
53 class BinaryInputDevice;
54 class MSEdge;
55 
56 
57 // ===========================================================================
58 // class definitions
59 // ===========================================================================
76 public:
78  typedef std::map<std::string, SUMOVehicle*>::const_iterator constVehIt;
79 
80 public:
83 
84 
86  virtual ~MSVehicleControl();
87 
88 
91 
102  virtual SUMOVehicle* buildVehicle(SUMOVehicleParameter* defs, const MSRoute* route,
103  const MSVehicleType* type);
105 
106 
107 
110 
123  virtual bool addVehicle(const std::string& id, SUMOVehicle* v);
124 
125 
134  SUMOVehicle* getVehicle(const std::string& id) const;
135 
136 
143  virtual void deleteVehicle(SUMOVehicle* v, bool discard = false);
144 
145 
158 
159 
164  constVehIt loadedVehBegin() const;
165 
166 
171  constVehIt loadedVehEnd() const;
173 
174 
175 
178 
186  void vehicleDeparted(const SUMOVehicle& v);
188 
189 
190 
193 
197  unsigned int getLoadedVehicleNo() const {
198  return myLoadedVehNo;
199  }
200 
201 
205  unsigned int getEndedVehicleNo() const {
206  return myEndedVehNo;
207  }
208 
209 
213  unsigned int getRunningVehicleNo() const {
214  return myRunningVehNo;
215  }
216 
217 
221  unsigned int getDepartedVehicleNo() const {
223  }
224 
225 
232  bool isInQuota(SUMOReal frac = -1) const;
233 
234 
239  int getActiveVehicleCount() const {
241  }
242 
244  unsigned int getCollisionCount() const {
245  return myCollisions;
246  }
247 
248 
250  unsigned int getTeleportCount() const {
251  return myTeleports;
252  }
254 
255 
258 
263  void printMeanWaitingTime(OutputDevice& od) const;
264 
265 
270  void printMeanTravelTime(OutputDevice& od) const;
272 
273 
274 
275 
278 
291  bool addVType(MSVehicleType* vehType);
292 
293 
307  bool addVTypeDistribution(const std::string& id, RandomDistributor<MSVehicleType*>* vehTypeDistribution);
308 
309 
317  bool hasVTypeDistribution(const std::string& id) const;
318 
319 
324  MSVehicleType* getVType(const std::string& id = DEFAULT_VTYPE_ID);
325 
326 
330  void insertVTypeIDs(std::vector<std::string>& into) const;
332 
333  void addWaiting(const MSEdge* const edge, SUMOVehicle* vehicle);
334 
335  void removeWaiting(const MSEdge* const edge, SUMOVehicle* vehicle);
336 
337  SUMOVehicle* getWaitingVehicle(const MSEdge* const edge, const std::set<std::string>& lines);
338 
343  }
344 
349  }
350 
353  myTeleports++;
354  myCollisions++;
355  }
356 
359  myTeleports++;
360  }
361 
364 
367  void setState(int runningVehNo, int endedVehNo, SUMOReal totalDepartureDelay, SUMOReal totalTravelTime);
368 
371  void saveState(OutputDevice& out);
373 
374 
377  void abortWaiting();
378 
379 
380 public:
383 
384 
385 private:
392  bool checkVType(const std::string& id);
393 
394 protected:
397 
399  unsigned int myLoadedVehNo;
400 
402  unsigned int myRunningVehNo;
403 
405  unsigned int myEndedVehNo;
406 
408  unsigned int myDiscarded;
409 
411  unsigned int myCollisions;
412 
414  unsigned int myTeleports;
416 
417 
420 
423 
427 
428 
431 
433  typedef std::map< std::string, SUMOVehicle* > VehicleDictType;
437 
438 
441 
443  typedef std::map< std::string, MSVehicleType* > VTypeDictType;
446 
448  typedef std::map< std::string, RandomDistributor<MSVehicleType*>* > VTypeDistDictType;
451 
454 
456  std::map<const MSEdge* const, std::vector<SUMOVehicle*> > myWaiting;
457 
459  unsigned int myWaitingForPerson;
460 
463 
464 private:
467 
470 
471 
472 };
473 
474 
475 #endif
476 
477 /****************************************************************************/
478 
bool checkVType(const std::string &id)
Checks whether the vehicle type (distribution) may be added.
bool addVTypeDistribution(const std::string &id, RandomDistributor< MSVehicleType * > *vehTypeDistribution)
Adds a vehicle type distribution.
void addWaiting(const MSEdge *const edge, SUMOVehicle *vehicle)
Representation of a vehicle in the micro simulation.
Definition: MSVehicle.h:77
virtual void deleteVehicle(SUMOVehicle *v, bool discard=false)
Deletes the vehicle.
SUMOReal myTotalDepartureDelay
The aggregated time vehicles had to wait for departure (in seconds)
unsigned int getRunningVehicleNo() const
Returns the number of build and inserted, but not yet deleted vehicles.
unsigned int getDepartedVehicleNo() const
Returns the number of inserted vehicles.
constVehIt loadedVehBegin() const
Returns the begin of the internal vehicle map.
unsigned int myDiscarded
The number of vehicles which were discarded while loading.
SUMOReal myTotalTravelTime
The aggregated time vehicles needed to aacomplish their route (in seconds)
void registerTeleport()
register one non-collision-related teleport
std::map< const MSEdge *const, std::vector< SUMOVehicle * > > myWaiting
the lists of waiting vehicles
MSVehicleType * getVType(const std::string &id=DEFAULT_VTYPE_ID)
Returns the named vehicle type or a sample from the named distribution.
MSVehicleControl()
Constructor.
int getActiveVehicleCount() const
Returns the number of build vehicles that have not been removed or need to wait for a passenger...
VehicleDictType myVehicleDict
Dictionary of vehicles.
virtual bool addVehicle(const std::string &id, SUMOVehicle *v)
Tries to insert the vehicle into the internal vehicle container.
VTypeDictType myVTypeDict
Dictionary of vehicle types.
void removeWaiting(const MSEdge *const edge, SUMOVehicle *vehicle)
void insertVTypeIDs(std::vector< std::string > &into) const
Inserts ids of all known vehicle types and vehicle type distributions to the given vector...
bool myDefaultVTypeMayBeDeleted
Whether no vehicle type was loaded.
constVehIt loadedVehEnd() const
Returns the end of the internal vehicle map.
const std::string DEFAULT_VTYPE_ID
void printMeanTravelTime(OutputDevice &od) const
Returns the mean travel time of vehicles The mean travel time of ended vehicles (-1 if no vehicle has...
void printMeanWaitingTime(OutputDevice &od) const
Prints the mean waiting time of vehicles. The mean time vehicles had to wait for being inserted (-1 i...
The car-following model and parameter.
Definition: MSVehicleType.h:74
unsigned int getCollisionCount() const
return the number of collisions
virtual SUMOVehicle * buildVehicle(SUMOVehicleParameter *defs, const MSRoute *route, const MSVehicleType *type)
Builds a vehicle, increases the number of built vehicles.
SUMOVehicle * getWaitingVehicle(const MSEdge *const edge, const std::set< std::string > &lines)
A road/street connecting two junctions.
Definition: MSEdge.h:73
unsigned int getLoadedVehicleNo() const
Returns the number of build vehicles.
std::map< std::string, MSVehicleType * > VTypeDictType
Vehicle type dictionary type.
unsigned int getTeleportCount() const
return the number of teleports (including collisions)
void setState(int runningVehNo, int endedVehNo, SUMOReal totalDepartureDelay, SUMOReal totalTravelTime)
Sets the current state variables as loaded from the stream.
Representation of a vehicle.
Definition: SUMOVehicle.h:63
SUMOReal myScale
The scaling factor (especially for inc-dua)
std::map< std::string, RandomDistributor< MSVehicleType * > * > VTypeDistDictType
Vehicle type distribution dictionary type.
void saveState(OutputDevice &out)
Saves the current state into the given stream.
unsigned int myCollisions
The number of collisions.
static MTRand myVehicleParamsRNG
A random number generator used to choose from vtype/route distributions and computing the speed facto...
unsigned int myEndedVehNo
The number of removed vehicles.
void unregisterOneWaitingForPerson()
decreases the count of vehicles waiting for a person to allow recogniztion of person related deadlock...
void registerOneWaitingForPerson()
increases the count of vehicles waiting for a person to allow recogniztion of person related deadlock...
void abortWaiting()
removes any vehicles that are still waiting
MSVehicleControl & operator=(const MSVehicleControl &s)
invalidated assignment operator
bool addVType(MSVehicleType *vehType)
Adds a vehicle type.
void scheduleVehicleRemoval(SUMOVehicle *veh)
Removes a vehicle after it has ended.
Structure representing possible vehicle parameter.
VTypeDistDictType myVTypeDistDict
A distribution of vehicle types (probability-&gt;vehicle type)
unsigned int myWaitingForPerson
the number of vehicles contained in myWaiting which can only continue by being triggered ...
virtual ~MSVehicleControl()
Destructor.
std::map< std::string, SUMOVehicle * >::const_iterator constVehIt
Definition of the internal vehicles map iterator.
unsigned int getEndedVehicleNo() const
Returns the number of removed vehicles.
SUMOVehicle * getVehicle(const std::string &id) const
Returns the vehicle with the given id.
bool isInQuota(SUMOReal frac=-1) const
Returns the information whether the currently vehicle number shall be emitted considering that only f...
bool hasVTypeDistribution(const std::string &id) const
Asks for a vehicle type distribution.
Static storage of an output device and its base (abstract) implementation.
Definition: OutputDevice.h:70
#define SUMOReal
Definition: config.h:221
std::map< std::string, SUMOVehicle * > VehicleDictType
Vehicle dictionary type.
void registerCollision()
registers one collision-related teleport
void vehicleDeparted(const SUMOVehicle &v)
Informs this control about a vehicle&#39;s departure.
The class responsible for building and deletion of vehicles.
unsigned int myLoadedVehNo
The number of build vehicles.
Encapsulates binary reading operations on a file.
unsigned int myRunningVehNo
The number of vehicles within the network (build and inserted but not removed)
unsigned int myTeleports
The number of teleports (including collisions)