gva-history

gva-history — Arcade History Management

Synopsis

gboolean            gva_history_init                    (GError **error);
gchar *             gva_history_lookup                  (const gchar *game,
                                                         GError **error);
guint               gva_history_lookup_id               (const gchar *game);

Description

These functions manage the arcade history information shown in the Properties window.

Details

gva_history_init ()

gboolean            gva_history_init                    (GError **error);

Scans the arcade history file and creates an index of games. If an error occurs, it returns FALSE and sets error.

This function should be called once when the application starts.

error :

return location for a GError, or NULL

Returns :

TRUE on success, FALSE if an error occurred

gva_history_lookup ()

gchar *             gva_history_lookup                  (const gchar *game,
                                                         GError **error);

Returns arcade history information for game. If an error occurs, it returns NULL and sets error.

game :

the name of a game

error :

return location for a GError, or NULL

Returns :

history for game, or NULL if an error occurred

gva_history_lookup_id ()

guint               gva_history_lookup_id               (const gchar *game);

Returns the numeric ID for game at http://www.arcade-history.com/. This is used to help locate game-specific resources on the website.

game :

the name of a game

Returns :

ID for game, or zero if unknown