// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package runtime

import (
	"internal/abi"
	"internal/runtime/atomic"
	"internal/runtime/sys"
	"internal/runtime/syscall/windows"
	"unsafe"
)

// TODO(brainman): should not need those
const (
	_NSIG = 65
)

//go:cgo_import_dynamic runtime._AddVectoredContinueHandler AddVectoredContinueHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._AddVectoredExceptionHandler AddVectoredExceptionHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._CloseHandle CloseHandle%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateEventA CreateEventA%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateIoCompletionPort CreateIoCompletionPort%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateThread CreateThread%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateWaitableTimerA CreateWaitableTimerA%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._CreateWaitableTimerExW CreateWaitableTimerExW%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._DuplicateHandle DuplicateHandle%7 "kernel32.dll"
//go:cgo_import_dynamic runtime._ExitProcess ExitProcess%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._FreeEnvironmentStringsW FreeEnvironmentStringsW%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetConsoleMode GetConsoleMode%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetCurrentThreadId GetCurrentThreadId%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetEnvironmentStringsW GetEnvironmentStringsW%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetErrorMode GetErrorMode%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetProcAddress GetProcAddress%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetProcessAffinityMask GetProcessAffinityMask%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetQueuedCompletionStatusEx GetQueuedCompletionStatusEx%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetStdHandle GetStdHandle%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetSystemDirectoryA GetSystemDirectoryA%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetSystemInfo GetSystemInfo%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._GetThreadContext GetThreadContext%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._IsProcessorFeaturePresent IsProcessorFeaturePresent%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetThreadContext SetThreadContext%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._LoadLibraryExW LoadLibraryExW%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._PostQueuedCompletionStatus PostQueuedCompletionStatus%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._QueryPerformanceCounter QueryPerformanceCounter%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._QueryPerformanceFrequency QueryPerformanceFrequency%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._RaiseFailFastException RaiseFailFastException%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._ResumeThread ResumeThread%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._RtlLookupFunctionEntry RtlLookupFunctionEntry%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._RtlVirtualUnwind  RtlVirtualUnwind%8 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetConsoleCtrlHandler SetConsoleCtrlHandler%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetErrorMode SetErrorMode%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetEvent SetEvent%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetProcessPriorityBoost SetProcessPriorityBoost%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetThreadPriority SetThreadPriority%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetUnhandledExceptionFilter SetUnhandledExceptionFilter%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SetWaitableTimer SetWaitableTimer%6 "kernel32.dll"
//go:cgo_import_dynamic runtime._SuspendThread SuspendThread%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._SwitchToThread SwitchToThread%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._TlsAlloc TlsAlloc%0 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualAlloc VirtualAlloc%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualFree VirtualFree%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._VirtualQuery VirtualQuery%3 "kernel32.dll"
//go:cgo_import_dynamic runtime._WaitForSingleObject WaitForSingleObject%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._WaitForMultipleObjects WaitForMultipleObjects%4 "kernel32.dll"
//go:cgo_import_dynamic runtime._WerGetFlags WerGetFlags%2 "kernel32.dll"
//go:cgo_import_dynamic runtime._WerSetFlags WerSetFlags%1 "kernel32.dll"
//go:cgo_import_dynamic runtime._WriteConsoleW WriteConsoleW%5 "kernel32.dll"
//go:cgo_import_dynamic runtime._WriteFile WriteFile%5 "kernel32.dll"

type stdFunction unsafe.Pointer

var (
	// Following syscalls are available on every Windows PC.
	// All these variables are set by the Windows executable
	// loader before the Go program starts.
	_AddVectoredContinueHandler,
	_AddVectoredExceptionHandler,
	_CloseHandle,
	_CreateEventA,
	_CreateIoCompletionPort,
	_CreateThread,
	_CreateWaitableTimerA,
	_CreateWaitableTimerExW,
	_DuplicateHandle,
	_ExitProcess,
	_FreeEnvironmentStringsW,
	_GetConsoleMode,
	_GetCurrentThreadId,
	_GetEnvironmentStringsW,
	_GetErrorMode,
	_GetProcAddress,
	_GetProcessAffinityMask,
	_GetQueuedCompletionStatusEx,
	_GetStdHandle,
	_GetSystemDirectoryA,
	_GetSystemInfo,
	_GetThreadContext,
	_IsProcessorFeaturePresent,
	_SetThreadContext,
	_LoadLibraryExW,
	_PostQueuedCompletionStatus,
	_QueryPerformanceCounter,
	_QueryPerformanceFrequency,
	_RaiseFailFastException,
	_ResumeThread,
	_RtlLookupFunctionEntry,
	_RtlVirtualUnwind,
	_SetConsoleCtrlHandler,
	_SetErrorMode,
	_SetEvent,
	_SetProcessPriorityBoost,
	_SetThreadPriority,
	_SetUnhandledExceptionFilter,
	_SetWaitableTimer,
	_SuspendThread,
	_SwitchToThread,
	_TlsAlloc,
	_VirtualAlloc,
	_VirtualFree,
	_VirtualQuery,
	_WaitForSingleObject,
	_WaitForMultipleObjects,
	_WerGetFlags,
	_WerSetFlags,
	_WriteConsoleW,
	_WriteFile,
	_ stdFunction

	// Use ProcessPrng to generate cryptographically random data.
	_ProcessPrng stdFunction

	// Load ntdll.dll manually during startup, otherwise Mingw
	// links wrong printf function to cgo executable (see issue
	// 12030 for details).
	_NtCreateWaitCompletionPacket    stdFunction
	_NtAssociateWaitCompletionPacket stdFunction
	_NtCancelWaitCompletionPacket    stdFunction
	_RtlGetCurrentPeb                stdFunction
	_RtlGetVersion                   stdFunction

	// These are from non-kernel32.dll, so we prefer to LoadLibraryEx them.
	_timeBeginPeriod,
	_timeEndPeriod,
	_ stdFunction
)

var (
	bcryptprimitivesdll = [...]uint16{'b', 'c', 'r', 'y', 'p', 't', 'p', 'r', 'i', 'm', 'i', 't', 'i', 'v', 'e', 's', '.', 'd', 'l', 'l', 0}
	ntdlldll            = [...]uint16{'n', 't', 'd', 'l', 'l', '.', 'd', 'l', 'l', 0}
	powrprofdll         = [...]uint16{'p', 'o', 'w', 'r', 'p', 'r', 'o', 'f', '.', 'd', 'l', 'l', 0}
	winmmdll            = [...]uint16{'w', 'i', 'n', 'm', 'm', '.', 'd', 'l', 'l', 0}
)

// Function to be called by windows CreateThread
// to start new os thread.
func tstart_stdcall(newm *m)

// Init-time helper
func wintls()

type mOS struct {
	// This is here to avoid using the G stack so the stack can move during the call.
	stdCallInfo windows.StdCallInfo

	threadLock mutex   // protects "thread" and prevents closing
	thread     uintptr // thread handle

	waitsema   uintptr // semaphore for parking on locks
	resumesema uintptr // semaphore to indicate suspend/resume

	highResTimer   uintptr // high resolution timer handle used in usleep
	waitIocpTimer  uintptr // high resolution timer handle used in netpoll
	waitIocpHandle uintptr // wait completion handle used in netpoll

	// preemptExtLock synchronizes preemptM with entry/exit from
	// external C code.
	//
	// This protects against races between preemptM calling
	// SuspendThread and external code on this thread calling
	// ExitProcess. If these happen concurrently, it's possible to
	// exit the suspending thread and suspend the exiting thread,
	// leading to deadlock.
	//
	// 0 indicates this M is not being preempted or in external
	// code. Entering external code CASes this from 0 to 1. If
	// this fails, a preemption is in progress, so the thread must
	// wait for the preemption. preemptM also CASes this from 0 to
	// 1. If this fails, the preemption fails (as it would if the
	// PC weren't in Go code). The value is reset to 0 when
	// returning from external code or after a preemption is
	// complete.
	//
	// TODO(austin): We may not need this if preemption were more
	// tightly synchronized on the G status and preemption
	// blocked transition into _Gsyscall.
	preemptExtLock uint32
}

// Stubs so tests can link correctly. These should never be called.
func open(name *byte, mode, perm int32) int32 {
	throw("unimplemented")
	return -1
}
func closefd(fd int32) int32 {
	throw("unimplemented")
	return -1
}
func read(fd int32, p unsafe.Pointer, n int32) int32 {
	throw("unimplemented")
	return -1
}

type sigset struct{}

var asmstdcallAddr unsafe.Pointer

type winlibcall windows.StdCallInfo

func windowsFindfunc(lib uintptr, name []byte) stdFunction {
	if name[len(name)-1] != 0 {
		throw("usage")
	}
	f := stdcall(_GetProcAddress, lib, uintptr(unsafe.Pointer(&name[0])))
	return stdFunction(unsafe.Pointer(f))
}

const _MAX_PATH = 260 // https://docs.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation
var sysDirectory [_MAX_PATH + 1]byte
var sysDirectoryLen uintptr

func initSysDirectory() {
	l := stdcall(_GetSystemDirectoryA, uintptr(unsafe.Pointer(&sysDirectory[0])), uintptr(len(sysDirectory)-1))
	if l == 0 || l > uintptr(len(sysDirectory)-1) {
		throw("Unable to determine system directory")
	}
	sysDirectory[l] = '\\'
	sysDirectoryLen = l + 1
}

//go:linkname windows_GetSystemDirectory internal/syscall/windows.GetSystemDirectory
func windows_GetSystemDirectory() string {
	return unsafe.String(&sysDirectory[0], sysDirectoryLen)
}

func windowsLoadSystemLib(name []uint16) uintptr {
	const _LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800
	return stdcall(_LoadLibraryExW, uintptr(unsafe.Pointer(&name[0])), 0, _LOAD_LIBRARY_SEARCH_SYSTEM32)
}

//go:linkname windows_QueryPerformanceCounter internal/syscall/windows.QueryPerformanceCounter
func windows_QueryPerformanceCounter() int64 {
	var counter int64
	stdcall(_QueryPerformanceCounter, uintptr(unsafe.Pointer(&counter)))
	return counter
}

//go:linkname windows_QueryPerformanceFrequency internal/syscall/windows.QueryPerformanceFrequency
func windows_QueryPerformanceFrequency() int64 {
	var frequency int64
	stdcall(_QueryPerformanceFrequency, uintptr(unsafe.Pointer(&frequency)))
	return frequency
}

//go:linknamestd cpu_isProcessorFeaturePresent internal/cpu.isProcessorFeaturePresent
func cpu_isProcessorFeaturePresent(processorFeature uint32) bool {
	ret := stdcall(_IsProcessorFeaturePresent, uintptr(processorFeature))
	return ret != 0
}

func loadOptionalSyscalls() {
	bcryptPrimitives := windowsLoadSystemLib(bcryptprimitivesdll[:])
	if bcryptPrimitives == 0 {
		throw("bcryptprimitives.dll not found")
	}
	_ProcessPrng = windowsFindfunc(bcryptPrimitives, []byte("ProcessPrng\000"))

	n32 := windowsLoadSystemLib(ntdlldll[:])
	if n32 == 0 {
		throw("ntdll.dll not found")
	}
	_NtCreateWaitCompletionPacket = windowsFindfunc(n32, []byte("NtCreateWaitCompletionPacket\000"))
	if _NtCreateWaitCompletionPacket != nil {
		// These functions should exists if NtCreateWaitCompletionPacket exists.
		_NtAssociateWaitCompletionPacket = windowsFindfunc(n32, []byte("NtAssociateWaitCompletionPacket\000"))
		if _NtAssociateWaitCompletionPacket == nil {
			throw("NtCreateWaitCompletionPacket exists but NtAssociateWaitCompletionPacket does not")
		}
		_NtCancelWaitCompletionPacket = windowsFindfunc(n32, []byte("NtCancelWaitCompletionPacket\000"))
		if _NtCancelWaitCompletionPacket == nil {
			throw("NtCreateWaitCompletionPacket exists but NtCancelWaitCompletionPacket does not")
		}
	}
	_RtlGetCurrentPeb = windowsFindfunc(n32, []byte("RtlGetCurrentPeb\000"))
	_RtlGetVersion = windowsFindfunc(n32, []byte("RtlGetVersion\000"))
}

func monitorSuspendResume() {
	const (
		_DEVICE_NOTIFY_CALLBACK = 2
	)
	type _DEVICE_NOTIFY_SUBSCRIBE_PARAMETERS struct {
		callback uintptr
		context  uintptr
	}

	powrprof := windowsLoadSystemLib(powrprofdll[:])
	if powrprof == 0 {
		return // Running on Windows 7, where we don't need it anyway.
	}
	powerRegisterSuspendResumeNotification := windowsFindfunc(powrprof, []byte("PowerRegisterSuspendResumeNotification\000"))
	if powerRegisterSuspendResumeNotification == nil {
		return // Running on Windows 7, where we don't need it anyway.
	}
	var fn any = func(context uintptr, changeType uint32, setting uintptr) uintptr {
		for mp := (*m)(atomic.Loadp(unsafe.Pointer(&allm))); mp != nil; mp = mp.alllink {
			if mp.resumesema != 0 {
				stdcall(_SetEvent, mp.resumesema)
			}
		}
		return 0
	}
	params := _DEVICE_NOTIFY_SUBSCRIBE_PARAMETERS{
		callback: compileCallback(*efaceOf(&fn), true),
	}
	handle := uintptr(0)
	stdcall(powerRegisterSuspendResumeNotification, _DEVICE_NOTIFY_CALLBACK,
		uintptr(unsafe.Pointer(&params)), uintptr(unsafe.Pointer(&handle)))
}

func getCPUCount() int32 {
	var mask, sysmask uintptr
	ret := stdcall(_GetProcessAffinityMask, windows.CurrentProcess, uintptr(unsafe.Pointer(&mask)), uintptr(unsafe.Pointer(&sysmask)))
	if ret != 0 {
		n := 0
		maskbits := int(unsafe.Sizeof(mask) * 8)
		for i := 0; i < maskbits; i++ {
			if mask&(1<<uint(i)) != 0 {
				n++
			}
		}
		if n != 0 {
			return int32(n)
		}
	}
	// use GetSystemInfo if GetProcessAffinityMask fails
	var info windows.SystemInfo
	stdcall(_GetSystemInfo, uintptr(unsafe.Pointer(&info)))
	return int32(info.NumberOfProcessors)
}

func getPageSize() uintptr {
	var info windows.SystemInfo
	stdcall(_GetSystemInfo, uintptr(unsafe.Pointer(&info)))
	return uintptr(info.PageSize)
}

// in sys_windows_386.s and sys_windows_amd64.s:
func getlasterror() uint32

var timeBeginPeriodRetValue uint32

// osRelaxMinNS indicates that sysmon shouldn't osRelax if the next
// timer is less than 60 ms from now. Since osRelaxing may reduce
// timer resolution to 15.6 ms, this keeps timer error under roughly 1
// part in 4.
const osRelaxMinNS = 60 * 1e6

// osRelax is called by the scheduler when transitioning to and from
// all Ps being idle.
//
// Some versions of Windows have high resolution timer. For those
// versions osRelax is noop.
// For Windows versions without high resolution timer, osRelax
// adjusts the system-wide timer resolution. Go needs a
// high resolution timer while running and there's little extra cost
// if we're already using the CPU, but if all Ps are idle there's no
// need to consume extra power to drive the high-res timer.
func osRelax(relax bool) uint32 {
	if haveHighResTimer {
		// If the high resolution timer is available, the runtime uses the timer
		// to sleep for short durations. This means there's no need to adjust
		// the global clock frequency.
		return 0
	}

	if relax {
		return uint32(stdcall(_timeEndPeriod, 1))
	} else {
		return uint32(stdcall(_timeBeginPeriod, 1))
	}
}

// haveHighResTimer indicates that the CreateWaitableTimerEx
// CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag is available.
var haveHighResTimer = false

// haveHighResSleep indicates that NtCreateWaitCompletionPacket
// exists and haveHighResTimer is true.
// NtCreateWaitCompletionPacket has been available since Windows 10,
// but has just been publicly documented, so some platforms, like Wine,
// doesn't support it yet.
var haveHighResSleep = false

// createHighResTimer calls CreateWaitableTimerEx with
// CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag to create high
// resolution timer. createHighResTimer returns new timer
// handle or 0, if CreateWaitableTimerEx failed.
func createHighResTimer() uintptr {
	// As per @jstarks, see
	// https://github.com/golang/go/issues/8687#issuecomment-656259353
	return stdcall(_CreateWaitableTimerExW, 0, 0,
		windows.CREATE_WAITABLE_TIMER_HIGH_RESOLUTION,
		windows.SYNCHRONIZE|windows.TIMER_QUERY_STATE|windows.TIMER_MODIFY_STATE)
}

func initHighResTimer() {
	h := createHighResTimer()
	if h != 0 {
		haveHighResTimer = true
		haveHighResSleep = _NtCreateWaitCompletionPacket != nil
		stdcall(_CloseHandle, h)
	} else {
		// Only load winmm.dll if we need it.
		// This avoids a dependency on winmm.dll for Go programs
		// that run on new Windows versions.
		m32 := windowsLoadSystemLib(winmmdll[:])
		if m32 == 0 {
			print("runtime: LoadLibraryExW failed; errno=", getlasterror(), "\n")
			throw("winmm.dll not found")
		}
		_timeBeginPeriod = windowsFindfunc(m32, []byte("timeBeginPeriod\000"))
		_timeEndPeriod = windowsFindfunc(m32, []byte("timeEndPeriod\000"))
		if _timeBeginPeriod == nil || _timeEndPeriod == nil {
			print("runtime: GetProcAddress failed; errno=", getlasterror(), "\n")
			throw("timeBegin/EndPeriod not found")
		}
	}
}

//go:linkname canUseLongPaths internal/syscall/windows.CanUseLongPaths
var canUseLongPaths bool

// initLongPathSupport enables long path support.
func initLongPathSupport() {
	const (
		IsLongPathAwareProcess = 0x80
		PebBitFieldOffset      = 3
	)

	// Check that we're ≥ 10.0.15063.
	info := windows.OSVERSIONINFOW{}
	info.OSVersionInfoSize = uint32(unsafe.Sizeof(info))
	stdcall(_RtlGetVersion, uintptr(unsafe.Pointer(&info)))
	if info.MajorVersion < 10 || (info.MajorVersion == 10 && info.MinorVersion == 0 && info.BuildNumber < 15063) {
		return
	}

	// Set the IsLongPathAwareProcess flag of the PEB's bit field.
	// This flag is not documented, but it's known to be used
	// by Windows to enable long path support.
	bitField := (*byte)(unsafe.Pointer(stdcall(_RtlGetCurrentPeb) + PebBitFieldOffset))
	*bitField |= IsLongPathAwareProcess

	canUseLongPaths = true
}

func osinit() {
	asmstdcallAddr = unsafe.Pointer(windows.AsmStdCallAddr())

	loadOptionalSyscalls()

	preventErrorDialogs()

	initExceptionHandler()

	initHighResTimer()
	timeBeginPeriodRetValue = osRelax(false)

	initSysDirectory()
	initLongPathSupport()

	numCPUStartup = getCPUCount()

	physPageSize = getPageSize()

	// Windows dynamic priority boosting assumes that a process has different types
	// of dedicated threads -- GUI, IO, computational, etc. Go processes use
	// equivalent threads that all do a mix of GUI, IO, computations, etc.
	// In such context dynamic priority boosting does nothing but harm, so we turn it off.
	stdcall(_SetProcessPriorityBoost, windows.CurrentProcess, 1)
}

//go:nosplit
func readRandom(r []byte) int {
	n := 0
	if stdcall(_ProcessPrng, uintptr(unsafe.Pointer(&r[0])), uintptr(len(r)))&0xff != 0 {
		n = len(r)
	}
	return n
}

func goenvs() {
	// strings is a pointer to environment variable pairs in the form:
	//     "envA=valA\x00envB=valB\x00\x00" (in UTF-16)
	// Two consecutive zero bytes end the list.
	strings := unsafe.Pointer(stdcall(_GetEnvironmentStringsW))
	p := (*[1 << 24]uint16)(strings)[:]

	n := 0
	for from, i := 0, 0; true; i++ {
		if p[i] == 0 {
			// empty string marks the end
			if i == from {
				break
			}
			from = i + 1
			n++
		}
	}
	envs = make([]string, n)

	for i := range envs {
		envs[i] = gostringw(&p[0])
		for p[0] != 0 {
			p = p[1:]
		}
		p = p[1:] // skip nil byte
	}

	stdcall(_FreeEnvironmentStringsW, uintptr(strings))

	// We call these all the way here, late in init, so that malloc works
	// for the callback functions these generate.
	var fn any = ctrlHandler
	ctrlHandlerPC := compileCallback(*efaceOf(&fn), true)
	stdcall(_SetConsoleCtrlHandler, ctrlHandlerPC, 1)

	monitorSuspendResume()
}

// exiting is set to non-zero when the process is exiting.
var exiting uint32

//go:nosplit
func exit(code int32) {
	// Disallow thread suspension for preemption. Otherwise,
	// ExitProcess and SuspendThread can race: SuspendThread
	// queues a suspension request for this thread, ExitProcess
	// kills the suspending thread, and then this thread suspends.
	lock(&suspendLock)
	atomic.Store(&exiting, 1)
	stdcall(_ExitProcess, uintptr(code))
}

// write1 must be nosplit because it's used as a last resort in
// functions like badmorestackg0. In such cases, we'll always take the
// ASCII path.
//
//go:nosplit
func write1(fd uintptr, buf unsafe.Pointer, n int32) int32 {
	const (
		_STD_OUTPUT_HANDLE = ^uintptr(10) // -11
		_STD_ERROR_HANDLE  = ^uintptr(11) // -12
	)
	var handle uintptr
	switch fd {
	case 1:
		handle = stdcall(_GetStdHandle, _STD_OUTPUT_HANDLE)
	case 2:
		handle = stdcall(_GetStdHandle, _STD_ERROR_HANDLE)
	default:
		// assume fd is real windows handle.
		handle = fd
	}
	isASCII := true
	b := (*[1 << 30]byte)(buf)[:n]
	for _, x := range b {
		if x >= 0x80 {
			isASCII = false
			break
		}
	}

	if !isASCII {
		var m uint32
		isConsole := stdcall(_GetConsoleMode, handle, uintptr(unsafe.Pointer(&m))) != 0
		// If this is a console output, various non-unicode code pages can be in use.
		// Use the dedicated WriteConsole call to ensure unicode is printed correctly.
		if isConsole {
			return int32(writeConsole(handle, buf, n))
		}
	}
	var written uint32
	stdcall(_WriteFile, handle, uintptr(buf), uintptr(n), uintptr(unsafe.Pointer(&written)), 0)
	return int32(written)
}

var (
	utf16ConsoleBack     [1000]uint16
	utf16ConsoleBackLock mutex
)

// writeConsole writes bufLen bytes from buf to the console File.
// It returns the number of bytes written.
func writeConsole(handle uintptr, buf unsafe.Pointer, bufLen int32) int {
	const surr2 = (surrogateMin + surrogateMax + 1) / 2

	// Do not use defer for unlock. May cause issues when printing a panic.
	lock(&utf16ConsoleBackLock)

	b := (*[1 << 30]byte)(buf)[:bufLen]
	s := *(*string)(unsafe.Pointer(&b))

	utf16tmp := utf16ConsoleBack[:]

	total := len(s)
	w := 0
	for _, r := range s {
		if w >= len(utf16tmp)-2 {
			writeConsoleUTF16(handle, utf16tmp[:w])
			w = 0
		}
		if r < 0x10000 {
			utf16tmp[w] = uint16(r)
			w++
		} else {
			r -= 0x10000
			utf16tmp[w] = surrogateMin + uint16(r>>10)&0x3ff
			utf16tmp[w+1] = surr2 + uint16(r)&0x3ff
			w += 2
		}
	}
	writeConsoleUTF16(handle, utf16tmp[:w])
	unlock(&utf16ConsoleBackLock)
	return total
}

// writeConsoleUTF16 is the dedicated windows calls that correctly prints
// to the console regardless of the current code page. Input is utf-16 code points.
// The handle must be a console handle.
func writeConsoleUTF16(handle uintptr, b []uint16) {
	l := uint32(len(b))
	if l == 0 {
		return
	}
	var written uint32
	stdcall(_WriteConsoleW,
		handle,
		uintptr(unsafe.Pointer(&b[0])),
		uintptr(l),
		uintptr(unsafe.Pointer(&written)),
		0,
	)
	return
}

//go:nosplit
func semasleep(ns int64) int32 {
	const (
		_WAIT_ABANDONED = 0x00000080
		_WAIT_OBJECT_0  = 0x00000000
		_WAIT_TIMEOUT   = 0x00000102
		_WAIT_FAILED    = 0xFFFFFFFF
	)

	var result uintptr
	if ns < 0 {
		result = stdcall(_WaitForSingleObject, getg().m.waitsema, uintptr(windows.INFINITE))
	} else {
		start := nanotime()
		elapsed := int64(0)
		for {
			ms := (ns - elapsed) / 1000000
			if ms == 0 {
				ms = 1
			}
			result = stdcall(_WaitForMultipleObjects, 2,
				uintptr(unsafe.Pointer(&[2]uintptr{getg().m.waitsema, getg().m.resumesema})),
				0, uintptr(ms))
			if result != _WAIT_OBJECT_0+1 {
				// Not a suspend/resume event
				break
			}
			elapsed = nanotime() - start
			if elapsed >= ns {
				return -1
			}
		}
	}
	switch result {
	case _WAIT_OBJECT_0: // Signaled
		return 0

	case _WAIT_TIMEOUT:
		return -1

	case _WAIT_ABANDONED:
		systemstack(func() {
			throw("runtime.semasleep wait_abandoned")
		})

	case _WAIT_FAILED:
		systemstack(func() {
			print("runtime: waitforsingleobject wait_failed; errno=", getlasterror(), "\n")
			throw("runtime.semasleep wait_failed")
		})

	default:
		systemstack(func() {
			print("runtime: waitforsingleobject unexpected; result=", result, "\n")
			throw("runtime.semasleep unexpected")
		})
	}

	return -1 // unreachable
}

//go:nosplit
func semawakeup(mp *m) {
	if stdcall(_SetEvent, mp.waitsema) == 0 {
		systemstack(func() {
			print("runtime: setevent failed; errno=", getlasterror(), "\n")
			throw("runtime.semawakeup")
		})
	}
}

//go:nosplit
func semacreate(mp *m) {
	if mp.waitsema != 0 {
		return
	}
	mp.waitsema = stdcall(_CreateEventA, 0, 0, 0, 0)
	if mp.waitsema == 0 {
		systemstack(func() {
			print("runtime: createevent failed; errno=", getlasterror(), "\n")
			throw("runtime.semacreate")
		})
	}
	mp.resumesema = stdcall(_CreateEventA, 0, 0, 0, 0)
	if mp.resumesema == 0 {
		systemstack(func() {
			print("runtime: createevent failed; errno=", getlasterror(), "\n")
			throw("runtime.semacreate")
		})
		stdcall(_CloseHandle, mp.waitsema)
		mp.waitsema = 0
	}
}

// May run with m.p==nil, so write barriers are not allowed.
//
//go:nowritebarrierrec
func newosproc(mp *m) {
	thandle, err := createThread(0, unsafe.Pointer(abi.FuncPCABI0(tstart_stdcall)), unsafe.Pointer(mp))
	if thandle == 0 {
		if atomic.Load(&exiting) != 0 {
			// CreateThread may fail if called
			// concurrently with ExitProcess. If this
			// happens, just freeze this thread and let
			// the process exit. See issue #18253.
			lock(&deadlock)
			lock(&deadlock)
		}
		print("runtime: failed to create new OS thread (have ", mcount(), " already; errno=", err, ")\n")
		throw("runtime.newosproc")
	}

	// Close thandle to avoid leaking the thread object if it exits.
	stdcall(_CloseHandle, thandle)
}

// Used by the C library build mode. On Linux this function would allocate a
// stack, but that's not necessary for Windows. No stack guards are present
// and the GC has not been initialized, so write barriers will fail.
//
//go:nowritebarrierrec
//go:nosplit
func newosproc0(stacksize uintptr, fn unsafe.Pointer) {
	thandle, err := createThread(stacksize, fn, nil)
	if thandle == 0 {
		print("runtime: failed to create new OS thread (errno=", err, ")\n")
		throw("runtime: failed to create new OS thread\n")
	}
	stdcall_no_g(_CloseHandle, thandle)
}

// createThread calls CreateThread to create a new thread.
//
//go:nowritebarrierrec
//go:nosplit
func createThread(stackSize uintptr, fn unsafe.Pointer, arg unsafe.Pointer) (handle uintptr, err uint32) {
	for tries := range 20 {
		// We pass 0 for the stack size to use the default for this binary.
		handle = stdcall_no_g(_CreateThread, 0, stackSize, uintptr(fn), uintptr(arg), 0, 0)
		if handle == 0 {
			err = getlasterror()
		}
		if handle == 0 && err == windows.ERROR_ACCESS_DENIED {
			// "Insufficient resources". Yield, then back off a bit before retrying.
			usleep_no_g(uint32(tries) * 1000)
			continue
		}
		break
	}
	return handle, err
}

//go:nosplit
//go:nowritebarrierrec
func libpreinit() {}

func exitThread(wait *atomic.Uint32) {
	// We should never reach exitThread on Windows because we let
	// the OS clean up threads.
	throw("exitThread")
}

// Called to initialize a new m (including the bootstrap m).
// Called on the parent thread (main thread in case of bootstrap), can allocate memory.
func mpreinit(mp *m) {
}

//go:nosplit
func sigsave(p *sigset) {
}

//go:nosplit
func msigrestore(sigmask sigset) {
}

//go:nosplit
//go:nowritebarrierrec
func clearSignalHandlers() {
}

//go:nosplit
func sigblock(exiting bool) {
}

// Called to initialize a new m (including the bootstrap m).
// Called on the new thread, cannot allocate Go memory.
func minit() {
	var thandle uintptr
	if stdcall(_DuplicateHandle, windows.CurrentProcess, windows.CurrentThread, windows.CurrentProcess, uintptr(unsafe.Pointer(&thandle)), 0, 0, windows.DUPLICATE_SAME_ACCESS) == 0 {
		print("runtime.minit: duplicatehandle failed; errno=", getlasterror(), "\n")
		throw("runtime.minit: duplicatehandle failed")
	}

	mp := getg().m
	lock(&mp.threadLock)
	mp.thread = thandle
	mp.procid = uint64(stdcall(_GetCurrentThreadId))

	// Configure usleep timer, if possible.
	if mp.highResTimer == 0 && haveHighResTimer {
		mp.highResTimer = createHighResTimer()
		if mp.highResTimer == 0 {
			print("runtime: CreateWaitableTimerEx failed; errno=", getlasterror(), "\n")
			throw("CreateWaitableTimerEx when creating timer failed")
		}
	}
	if mp.waitIocpHandle == 0 && haveHighResSleep {
		mp.waitIocpTimer = createHighResTimer()
		if mp.waitIocpTimer == 0 {
			print("runtime: CreateWaitableTimerEx failed; errno=", getlasterror(), "\n")
			throw("CreateWaitableTimerEx when creating timer failed")
		}
		const GENERIC_ALL = 0x10000000
		errno := stdcall(_NtCreateWaitCompletionPacket, uintptr(unsafe.Pointer(&mp.waitIocpHandle)), GENERIC_ALL, 0)
		if mp.waitIocpHandle == 0 {
			print("runtime: NtCreateWaitCompletionPacket failed; errno=", errno, "\n")
			throw("NtCreateWaitCompletionPacket failed")
		}
	}
	unlock(&mp.threadLock)

	// Query the true stack base from the OS. Currently we're
	// running on a small assumed stack.
	var mbi windows.MemoryBasicInformation
	res := stdcall(_VirtualQuery, uintptr(unsafe.Pointer(&mbi)), uintptr(unsafe.Pointer(&mbi)), unsafe.Sizeof(mbi))
	if res == 0 {
		print("runtime: VirtualQuery failed; errno=", getlasterror(), "\n")
		throw("VirtualQuery for stack base failed")
	}
	// The system leaves an 8K PAGE_GUARD region at the bottom of
	// the stack (in theory VirtualQuery isn't supposed to include
	// that, but it does). Add an additional 8K of slop for
	// calling C functions that don't have stack checks and for
	// lastcontinuehandler. We shouldn't be anywhere near this
	// bound anyway.
	base := mbi.AllocationBase + 16<<10
	// Sanity check the stack bounds.
	g0 := getg()
	if base > g0.stack.hi || g0.stack.hi-base > 64<<20 {
		print("runtime: g0 stack [", hex(base), ",", hex(g0.stack.hi), ")\n")
		throw("bad g0 stack")
	}
	g0.stack.lo = base
	g0.stackguard0 = g0.stack.lo + stackGuard
	g0.stackguard1 = g0.stackguard0
	// Sanity check the SP.
	stackcheck()
}

// Called from dropm to undo the effect of an minit.
//
//go:nosplit
func unminit() {
	mp := getg().m
	lock(&mp.threadLock)
	if mp.thread != 0 {
		stdcall(_CloseHandle, mp.thread)
		mp.thread = 0
	}
	unlock(&mp.threadLock)

	mp.procid = 0
}

// Called from mexit, but not from dropm, to undo the effect of thread-owned
// resources in minit, semacreate, or elsewhere. Do not take locks after calling this.
//
// This always runs without a P, so //go:nowritebarrierrec is required.
//
//go:nowritebarrierrec
//go:nosplit
func mdestroy(mp *m) {
	if mp.highResTimer != 0 {
		stdcall(_CloseHandle, mp.highResTimer)
		mp.highResTimer = 0
	}
	if mp.waitIocpTimer != 0 {
		stdcall(_CloseHandle, mp.waitIocpTimer)
		mp.waitIocpTimer = 0
	}
	if mp.waitIocpHandle != 0 {
		stdcall(_CloseHandle, mp.waitIocpHandle)
		mp.waitIocpHandle = 0
	}
	if mp.waitsema != 0 {
		stdcall(_CloseHandle, mp.waitsema)
		mp.waitsema = 0
	}
	if mp.resumesema != 0 {
		stdcall(_CloseHandle, mp.resumesema)
		mp.resumesema = 0
	}
}

// stdcall_no_g is like [stdcall] but can be called without a G.
//
//go:nowritebarrier
//go:nosplit
//go:uintptrkeepalive
func stdcall_no_g(fn stdFunction, args ...uintptr) uintptr {
	call := windows.StdCallInfo{
		Fn: uintptr(unsafe.Pointer(fn)),
		N:  uintptr(len(args)),
	}
	if len(args) > 0 {
		call.Args = uintptr(abi.NoEscape(unsafe.Pointer(&args[0])))
	}
	windows.StdCall(&call)
	return call.R1
}

// stdcall calls fn with the given arguments using the stdcall calling convention.
// Must be called from the system stack.
// May run during STW, so write barriers are not allowed.
//
//go:nowritebarrier
//go:nosplit
//go:uintptrkeepalive
func stdcall(fn stdFunction, args ...uintptr) uintptr {
	gp := getg()
	mp := gp.m
	mp.stdCallInfo.Fn = uintptr(unsafe.Pointer(fn))
	mp.stdCallInfo.N = uintptr(len(args))
	if len(args) > 0 {
		mp.stdCallInfo.Args = uintptr(abi.NoEscape(unsafe.Pointer(&args[0])))
	}
	resetLibcall := false
	if mp.profilehz != 0 && mp.libcallsp == 0 {
		// leave pc/sp for cpu profiler
		mp.libcallg.set(gp)
		mp.libcallpc = sys.GetCallerPC()
		// sp must be the last, because once async cpu profiler finds
		// all three values to be non-zero, it will use them
		mp.libcallsp = sys.GetCallerSP()
		resetLibcall = true // See comment in sys_darwin.go:libcCall
	}
	asmcgocall(asmstdcallAddr, unsafe.Pointer(&mp.stdCallInfo))
	if resetLibcall {
		mp.libcallsp = 0
	}
	return mp.stdCallInfo.R1
}

// These must run on the system stack only.

//go:nosplit
func osyield_no_g() {
	stdcall_no_g(_SwitchToThread)
}

//go:nosplit
func osyield() {
	systemstack(func() {
		stdcall(_SwitchToThread)
	})
}

//go:nosplit
func usleep_no_g(us uint32) {
	timeout := uintptr(us) / 1000 // ms units
	stdcall_no_g(_WaitForSingleObject, windows.INVALID_HANDLE_VALUE, timeout)
}

//go:nosplit
func usleep(us uint32) {
	systemstack(func() {
		var h, timeout uintptr
		// If the high-res timer is available and its handle has been allocated for this m, use it.
		// Otherwise fall back to the low-res one, which doesn't need a handle.
		if haveHighResTimer && getg().m.highResTimer != 0 {
			h = getg().m.highResTimer
			dt := -10 * int64(us) // relative sleep (negative), 100ns units
			stdcall(_SetWaitableTimer, h, uintptr(unsafe.Pointer(&dt)), 0, 0, 0, 0)
			timeout = windows.INFINITE
		} else {
			h = windows.INVALID_HANDLE_VALUE
			timeout = uintptr(us) / 1000 // ms units
		}
		stdcall(_WaitForSingleObject, h, timeout)
	})
}

func ctrlHandler(_type uint32) uintptr {
	var s uint32

	switch _type {
	case windows.CTRL_C_EVENT, windows.CTRL_BREAK_EVENT:
		s = windows.SIGINT
	case windows.CTRL_CLOSE_EVENT, windows.CTRL_LOGOFF_EVENT, windows.CTRL_SHUTDOWN_EVENT:
		s = windows.SIGTERM
	default:
		return 0
	}

	if sigsend(s) {
		if s == windows.SIGTERM {
			// Windows terminates the process after this handler returns.
			// Block indefinitely to give signal handlers a chance to clean up,
			// but make sure to be properly parked first, so the rest of the
			// program can continue executing.
			block()
		}
		return 1
	}
	return 0
}

// called from zcallback_windows_*.s to sys_windows_*.s
func callbackasm1()

var profiletimer uintptr

func profilem(mp *m, thread uintptr) {
	// Align Context to 16 bytes.
	var c *windows.Context
	var cbuf [unsafe.Sizeof(*c) + 15]byte
	c = (*windows.Context)(unsafe.Pointer((uintptr(unsafe.Pointer(&cbuf[15]))) &^ 15))

	c.ContextFlags = windows.CONTEXT_CONTROL
	stdcall(_GetThreadContext, thread, uintptr(unsafe.Pointer(c)))

	gp := gFromSP(mp, c.SP())

	sigprof(c.PC(), c.SP(), c.LR(), gp, mp)
}

func gFromSP(mp *m, sp uintptr) *g {
	if gp := mp.g0; gp != nil && gp.stack.lo < sp && sp < gp.stack.hi {
		return gp
	}
	if gp := mp.gsignal; gp != nil && gp.stack.lo < sp && sp < gp.stack.hi {
		return gp
	}
	if gp := mp.curg; gp != nil && gp.stack.lo < sp && sp < gp.stack.hi {
		return gp
	}
	return nil
}

func profileLoop() {
	stdcall(_SetThreadPriority, windows.CurrentThread, windows.THREAD_PRIORITY_HIGHEST)

	for {
		stdcall(_WaitForSingleObject, profiletimer, windows.INFINITE)
		first := (*m)(atomic.Loadp(unsafe.Pointer(&allm)))
		for mp := first; mp != nil; mp = mp.alllink {
			if mp == getg().m {
				// Don't profile ourselves.
				continue
			}

			lock(&mp.threadLock)
			// Do not profile threads blocked on Notes,
			// this includes idle worker threads,
			// idle timer thread, idle heap scavenger, etc.
			if mp.thread == 0 || mp.profilehz == 0 || mp.blocked {
				unlock(&mp.threadLock)
				continue
			}
			// Acquire our own handle to the thread.
			var thread uintptr
			if stdcall(_DuplicateHandle, windows.CurrentProcess, mp.thread, windows.CurrentProcess, uintptr(unsafe.Pointer(&thread)), 0, 0, windows.DUPLICATE_SAME_ACCESS) == 0 {
				print("runtime: duplicatehandle failed; errno=", getlasterror(), "\n")
				throw("duplicatehandle failed")
			}
			unlock(&mp.threadLock)

			// mp may exit between the DuplicateHandle
			// above and the SuspendThread. The handle
			// will remain valid, but SuspendThread may
			// fail.
			if int32(stdcall(_SuspendThread, thread)) == -1 {
				// The thread no longer exists.
				stdcall(_CloseHandle, thread)
				continue
			}
			if mp.profilehz != 0 && !mp.blocked {
				// Pass the thread handle in case mp
				// was in the process of shutting down.
				profilem(mp, thread)
			}
			stdcall(_ResumeThread, thread)
			stdcall(_CloseHandle, thread)
		}
	}
}

func setProcessCPUProfiler(hz int32) {
	if profiletimer == 0 {
		var timer uintptr
		if haveHighResTimer {
			timer = createHighResTimer()
		} else {
			timer = stdcall(_CreateWaitableTimerA, 0, 0, 0)
		}
		atomic.Storeuintptr(&profiletimer, timer)
		newm(profileLoop, nil, -1)
	}
}

func setThreadCPUProfiler(hz int32) {
	ms := int32(0)
	due := ^int64(^uint64(1 << 63))
	if hz > 0 {
		ms = 1000 / hz
		if ms == 0 {
			ms = 1
		}
		due = int64(ms) * -10000
	}
	stdcall(_SetWaitableTimer, profiletimer, uintptr(unsafe.Pointer(&due)), uintptr(ms), 0, 0, 0)
	atomic.Store((*uint32)(unsafe.Pointer(&getg().m.profilehz)), uint32(hz))
}

const preemptMSupported = true

// suspendLock protects simultaneous SuspendThread operations from
// suspending each other.
var suspendLock mutex

func preemptM(mp *m) {
	if mp == getg().m {
		throw("self-preempt")
	}

	// Synchronize with external code that may try to ExitProcess.
	if !atomic.Cas(&mp.preemptExtLock, 0, 1) {
		// External code is running. Fail the preemption
		// attempt.
		mp.preemptGen.Add(1)
		return
	}

	// Acquire our own handle to mp's thread.
	lock(&mp.threadLock)
	if mp.thread == 0 {
		// The M hasn't been minit'd yet (or was just unminit'd).
		unlock(&mp.threadLock)
		atomic.Store(&mp.preemptExtLock, 0)
		mp.preemptGen.Add(1)
		return
	}
	var thread uintptr
	if stdcall(_DuplicateHandle, windows.CurrentProcess, mp.thread, windows.CurrentProcess, uintptr(unsafe.Pointer(&thread)), 0, 0, windows.DUPLICATE_SAME_ACCESS) == 0 {
		print("runtime.preemptM: duplicatehandle failed; errno=", getlasterror(), "\n")
		throw("runtime.preemptM: duplicatehandle failed")
	}
	unlock(&mp.threadLock)

	// Prepare thread context buffer. This must be aligned to 16 bytes.
	var c *windows.Context
	var cbuf [unsafe.Sizeof(*c) + 15]byte
	c = (*windows.Context)(unsafe.Pointer((uintptr(unsafe.Pointer(&cbuf[15]))) &^ 15))
	c.ContextFlags = windows.CONTEXT_CONTROL

	// Serialize thread suspension. SuspendThread is asynchronous,
	// so it's otherwise possible for two threads to suspend each
	// other and deadlock. We must hold this lock until after
	// GetThreadContext, since that blocks until the thread is
	// actually suspended.
	lock(&suspendLock)

	// Suspend the thread.
	if int32(stdcall(_SuspendThread, thread)) == -1 {
		unlock(&suspendLock)
		stdcall(_CloseHandle, thread)
		atomic.Store(&mp.preemptExtLock, 0)
		// The thread no longer exists. This shouldn't be
		// possible, but just acknowledge the request.
		mp.preemptGen.Add(1)
		return
	}

	// We have to be very careful between this point and once
	// we've shown mp is at an async safe-point. This is like a
	// signal handler in the sense that mp could have been doing
	// anything when we stopped it, including holding arbitrary
	// locks.

	// We have to get the thread context before inspecting the M
	// because SuspendThread only requests a suspend.
	// GetThreadContext actually blocks until it's suspended.
	stdcall(_GetThreadContext, thread, uintptr(unsafe.Pointer(c)))

	unlock(&suspendLock)

	// Does it want a preemption and is it safe to preempt?
	gp := gFromSP(mp, c.SP())
	if gp != nil && wantAsyncPreempt(gp) {
		if ok, resumePC := isAsyncSafePoint(gp, c.PC(), c.SP(), c.LR()); ok {
			// Inject call to asyncPreempt
			targetPC := abi.FuncPCABI0(asyncPreempt)
			c.PushCall(targetPC, resumePC)
			stdcall(_SetThreadContext, thread, uintptr(unsafe.Pointer(c)))
		}
	}

	atomic.Store(&mp.preemptExtLock, 0)

	// Acknowledge the preemption.
	mp.preemptGen.Add(1)

	stdcall(_ResumeThread, thread)
	stdcall(_CloseHandle, thread)
}

// osPreemptExtEnter is called before entering external code that may
// call ExitProcess.
//
// This must be nosplit because it may be called from a syscall with
// untyped stack slots, so the stack must not be grown or scanned.
//
//go:nosplit
func osPreemptExtEnter(mp *m) {
	for !atomic.Cas(&mp.preemptExtLock, 0, 1) {
		// An asynchronous preemption is in progress. It's not
		// safe to enter external code because it may call
		// ExitProcess and deadlock with SuspendThread.
		// Ideally we would do the preemption ourselves, but
		// can't since there may be untyped syscall arguments
		// on the stack. Instead, just wait and encourage the
		// SuspendThread APC to run. The preemption should be
		// done shortly.
		osyield()
	}
	// Asynchronous preemption is now blocked.
}

// osPreemptExtExit is called after returning from external code that
// may call ExitProcess.
//
// See osPreemptExtEnter for why this is nosplit.
//
//go:nosplit
func osPreemptExtExit(mp *m) {
	atomic.Store(&mp.preemptExtLock, 0)
}
