### 14.16. Labyrinth

#### 14.16.1. Wirkungsweise

Abbildung 17.374. Anwendungsbeispiel für das Filter „Labyrinth“

Filter applied

Dieses Filter erzeugt ein zufälliges Labyrinth als Schwarzweißbild. Das Ergebnis des Filters ersetzt den vorherigen Inhalt der aktuellen Ebene komplett.

#### 14.16.2. Activating the Filter

This filter is found in the main menu under Filters → Render → Pattern → Maze….

#### 14.16.3. Eigenschaften

Abbildung 17.375. Eigenschaften für das Filter „Labyrinth“

Presets, „Input Type“, Clipping, Blending Options, Vorschau, Merge filter, Split view

  | Anmerkung
  These options are described in Abschnitt 2, „Gemeinsame Funktionsmerkmale“.

Breite, Höhe

  These sliders control the size of the paths and walls in the maze. The lower the values for width and height, the more paths you will get. The result won't really look like a maze unless the width and height are equal.

  By default, width and height are linked, indicated by the chain symbol next to the input boxes. If you want to set width and height separately, click on that chain symbol to unlink them.

Algorithm type

  You can choose between these two algorithms for maze: Depth first and Prim's algorithm. Only a computer scientist can tell the difference between them.

Kachelbar

  Wenn Sie das Labyrinth endlos aneinander legen (kacheln) möchten, so sollten Sie diese Eigenschaft aktivieren.

Anfangswert für Zufalsszahlen, Neue Anfangszahl

  This option controls the randomness of the filter. The Random seed box lets you manually enter a seed for the randomization algorithm used. You can also generate a random seed by pressing the New Seed button. If the same random seed is used in the same situation, the filter produces exactly the same results. A different random seed produces different results.

Vordergrundfarbe, Hintergrundfarbe

  You can choose colors for the maze and its background. Defaults are Toolbox colors.

14.15. Linear Sinusoid |  | 14.17. Sinus

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