GDCM: gdcmULConnectionManager.h Source File

GDCM 3.2.11

gdcmULConnectionManager.h
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1/*=========================================================================
2 *
3 * Copyright NumFOCUS
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
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9 * http://www.apache.org/licenses/LICENSE-2.0.txt
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12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 *
17 *=========================================================================*/
18#ifndef GDCMULCONNECTIONMANAGER_H
19#define GDCMULCONNECTIONMANAGER_H
20
21#include "gdcmULTransitionTable.h"
22#include "gdcmULConnection.h"
23#include "gdcmULConnectionInfo.h"
24#include "gdcmPresentationDataValue.h"
25#include "gdcmULConnectionCallback.h"
26#include "gdcmSubject.h"
27#include "gdcmPresentationContext.h"
28
29namespace gdcm {
30 class File;
31 class BaseRootQuery;
32 class BaseQuery;
33
34 namespace network {
35
45 class GDCM_EXPORT ULConnectionManager : public Subject
46 {
47 protected:
48 ULConnection* mConnection;
49 ULConnection* mSecondaryConnection;
50 ULTransitionTable mTransitions;
51
52 //no copying
53 ULConnectionManager(const ULConnectionManager& inCM);
54
55 //event handler loop.
56 //will just keep running until the current event is nonexistent.
57 //at which point, it will return the current state of the connection
58 //this starts by initiating an action, but can be put into a passive mode
59 //for a cmove/cstore combination by setting startWaiting to true
60 EStateID RunEventLoop(ULEvent& inEvent, ULConnection* inWhichConnection,
61 ULConnectionCallback* inCallback, const bool& startWaiting);
62
63 //like the above, but will manage the event loop for a move event (which
64 //is basically two simultaneous connections interwoven, one inbound and
65 //the other outbound. Note, for instance, that cmoversp's can be sent back
66 //during the other connection's operation.
67 EStateID RunMoveEventLoop(ULEvent& inEvent, ULConnectionCallback* inCallback);
68
69 public:
70 ULConnectionManager();
71 ~ULConnectionManager() override;
72
73 // NOTE: (MM) The following two functions are difficult to use, therefore marking
74 // them as internal for now.
75
76 // \internal
84 bool EstablishConnection(const std::string& inAETitle,
85 const std::string& inConnectAETitle,
86 const std::string& inComputerName, long inIPAddress,
87 uint16_t inConnectPort, double inTimeout,
88 std::vector<PresentationContext> const & pcVector );
89
92 bool EstablishConnectionMove(const std::string& inAETitle,
93 const std::string& inConnectAETitle,
94 const std::string& inComputerName, long inIPAddress,
95 uint16_t inConnectPort, double inTimeout,
96 uint16_t inReturnPort,
97 std::vector<PresentationContext> const & pcVector);
98 // \endinternal
99
100
101 //bool ReestablishConnection(const EConnectionType& inConnectionType,
102 // const DataSet& inDS);
103
104 //allows for a connection to be broken, but waits for an acknowledgement
105 //of the breaking for a certain amount of time. Returns true of the
106 //other side acknowledges the break
107 bool BreakConnection(const double& inTimeout);
108
109 //severs the connection, if it's open, without waiting for any kind of response.
110 //typically done if the program is going down.
111 void BreakConnectionNow();
112
113 //This function will send a given piece of data
114 //across the network connection. It will return true if the
115 //sending worked, false otherwise.
116 //note that sending is asynchronous; as such, there's
117 //also a 'receive' option, but that requires a callback function.
118 //bool SendData();
119
120 //send the Data PDU associated with Echo (ie, a default DataPDU)
121 //this lets the user confirm that the connection is alive.
122 //the user should look to cout to see the response of the echo command
123 //returns the PresentationDataValue that was returned by the remote
124 //host. Note that the PDV can be uninitialized, which would indicate failure.
125 //Echo does not use a callback for results.
126 std::vector<PresentationDataValue> SendEcho();
127
128 // \internal
129 // API will change...
130 std::vector<DataSet> SendStore(const File &file, std::istream * pStream = nullptr, std::streampos dataSetOffset = 0 );
131 std::vector<DataSet> SendFind(const BaseRootQuery* inRootQuery);
132 std::vector<DataSet> SendMove(const BaseRootQuery* inRootQuery);
133
134 std::vector<DataSet> SendNEventReport (const BaseQuery* inQuery);
135 std::vector<DataSet> SendNGet (const BaseQuery* inQuery);
136 std::vector<DataSet> SendNSet (const BaseQuery* inQuery);
137 std::vector<DataSet> SendNAction (const BaseQuery* inQuery);
138 std::vector<DataSet> SendNCreate (const BaseQuery* inQuery);
139 std::vector<DataSet> SendNDelete (const BaseQuery* inQuery);
140 // \endinternal
141
143 void SendStore(const File & file, ULConnectionCallback* inCallback, std::istream * pStream = nullptr , std::streampos dataSetOffset = 0 );
144 void SendFind(const BaseRootQuery* inRootQuery, ULConnectionCallback* inCallback);
146 bool SendMove(const BaseRootQuery* inRootQuery, ULConnectionCallback* inCallback);
147
148 void SendNEventReport (const BaseQuery* inQuery, ULConnectionCallback* inCallback);
149 void SendNGet (const BaseQuery* inQuery, ULConnectionCallback* inCallback);
150 void SendNSet (const BaseQuery* inQuery, ULConnectionCallback* inCallback);
151 void SendNAction (const BaseQuery* inQuery, ULConnectionCallback* inCallback);
152 void SendNCreate (const BaseQuery* inQuery, ULConnectionCallback* inCallback);
153 void SendNDelete (const BaseQuery* inQuery, ULConnectionCallback* inCallback);
154
155 };
156 }
157}
158
159#endif // GDCMULCONNECTIONMANAGER_H
gdcm::BaseQuery
BaseQuery.
Definition gdcmBaseQuery.h:42
gdcm::BaseRootQuery
BaseRootQuery.
Definition gdcmBaseRootQuery.h:67
gdcm::File
a DICOM File
Definition gdcmFile.h:34
gdcm::Subject::Subject
Subject()
gdcm::network::ULConnectionCallback
Definition gdcmULConnectionCallback.h:39
gdcm::network::ULConnectionManager::RunMoveEventLoop
EStateID RunMoveEventLoop(ULEvent &inEvent, ULConnectionCallback *inCallback)
gdcm::network::ULConnectionManager::ULConnectionManager
ULConnectionManager()
gdcm::network::ULConnectionManager::SendNSet
std::vector< DataSet > SendNSet(const BaseQuery *inQuery)
gdcm::network::ULConnectionManager::EstablishConnection
bool EstablishConnection(const std::string &inAETitle, const std::string &inConnectAETitle, const std::string &inComputerName, long inIPAddress, uint16_t inConnectPort, double inTimeout, std::vector< PresentationContext > const &pcVector)
gdcm::network::ULConnectionManager::mSecondaryConnection
ULConnection * mSecondaryConnection
Definition gdcmULConnectionManager.h:49
gdcm::network::ULConnectionManager::SendEcho
std::vector< PresentationDataValue > SendEcho()
gdcm::network::ULConnectionManager::SendFind
void SendFind(const BaseRootQuery *inRootQuery, ULConnectionCallback *inCallback)
gdcm::network::ULConnectionManager::BreakConnectionNow
void BreakConnectionNow()
gdcm::network::ULConnectionManager::SendNSet
void SendNSet(const BaseQuery *inQuery, ULConnectionCallback *inCallback)
gdcm::network::ULConnectionManager::SendNEventReport
std::vector< DataSet > SendNEventReport(const BaseQuery *inQuery)
gdcm::network::ULConnectionManager::~ULConnectionManager
~ULConnectionManager() override
gdcm::network::ULConnectionManager::BreakConnection
bool BreakConnection(const double &inTimeout)
gdcm::network::ULConnectionManager::SendNCreate
std::vector< DataSet > SendNCreate(const BaseQuery *inQuery)
gdcm::network::ULConnectionManager::SendNDelete
void SendNDelete(const BaseQuery *inQuery, ULConnectionCallback *inCallback)
gdcm::network::ULConnectionManager::SendNCreate
void SendNCreate(const BaseQuery *inQuery, ULConnectionCallback *inCallback)
gdcm::network::ULConnectionManager::EstablishConnectionMove
bool EstablishConnectionMove(const std::string &inAETitle, const std::string &inConnectAETitle, const std::string &inComputerName, long inIPAddress, uint16_t inConnectPort, double inTimeout, uint16_t inReturnPort, std::vector< PresentationContext > const &pcVector)
gdcm::network::ULConnectionManager::mConnection
ULConnection * mConnection
Definition gdcmULConnectionManager.h:48
gdcm::network::ULConnectionManager::ULConnectionManager
ULConnectionManager(const ULConnectionManager &inCM)
gdcm::network::ULConnectionManager::SendNGet
void SendNGet(const BaseQuery *inQuery, ULConnectionCallback *inCallback)
gdcm::network::ULConnectionManager::SendMove
std::vector< DataSet > SendMove(const BaseRootQuery *inRootQuery)
gdcm::network::ULConnectionManager::SendNAction
void SendNAction(const BaseQuery *inQuery, ULConnectionCallback *inCallback)
gdcm::network::ULConnectionManager::SendFind
std::vector< DataSet > SendFind(const BaseRootQuery *inRootQuery)
gdcm::network::ULConnectionManager::SendNAction
std::vector< DataSet > SendNAction(const BaseQuery *inQuery)
gdcm::network::ULConnectionManager::SendStore
void SendStore(const File &file, ULConnectionCallback *inCallback, std::istream *pStream=nullptr, std::streampos dataSetOffset=0)
callback based API
gdcm::network::ULConnectionManager::SendNGet
std::vector< DataSet > SendNGet(const BaseQuery *inQuery)
gdcm::network::ULConnectionManager::SendMove
bool SendMove(const BaseRootQuery *inRootQuery, ULConnectionCallback *inCallback)
return false upon error
gdcm::network::ULConnectionManager::SendNEventReport
void SendNEventReport(const BaseQuery *inQuery, ULConnectionCallback *inCallback)
gdcm::network::ULConnectionManager::RunEventLoop
EStateID RunEventLoop(ULEvent &inEvent, ULConnection *inWhichConnection, ULConnectionCallback *inCallback, const bool &startWaiting)
gdcm::network::ULConnectionManager::SendStore
std::vector< DataSet > SendStore(const File &file, std::istream *pStream=nullptr, std::streampos dataSetOffset=0)
gdcm::network::ULConnectionManager::SendNDelete
std::vector< DataSet > SendNDelete(const BaseQuery *inQuery)
gdcm::network::ULConnectionManager::mTransitions
ULTransitionTable mTransitions
Definition gdcmULConnectionManager.h:50
gdcm::network::ULConnection
ULConnection.
Definition gdcmULConnection.h:58
gdcm::network::ULEvent
ULEvent.
Definition gdcmULEvent.h:37
gdcm::network::ULTransitionTable
ULTransitionTable The transition table of all the ULEvents, new ULActions, and ULStates.
Definition gdcmULTransitionTable.h:99
gdcmPresentationContext.h
gdcmPresentationDataValue.h
gdcmSubject.h
gdcmULConnectionCallback.h
gdcmULConnectionInfo.h
gdcmULConnection.h
gdcmULTransitionTable.h
GDCM_EXPORT
#define GDCM_EXPORT
Definition gdcmWin32.h:34
gdcm::network
Definition gdcmAAbortPDU.h:24
gdcm::network::EStateID
EStateID
Definition gdcmNetworkStateID.h:32
gdcm
Definition gdcmASN1.h:21