resvg_render_node in resvg - Rust
Description: @brief Renders a Node by ID onto the image.

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## resvg_render_node

# Function resvg_render_node

Source

    #[unsafe(no_mangle)]pub extern "C" fn resvg_render_node(
        tree: *const resvg_render_tree,
        id: *const c_char,
        transform: resvg_transform,
        width: u32,
        height: u32,
        pixmap: *mut c_char,
    ) -> bool

Expand description

@brief Renders a Node by ID onto the image.

@param tree A render tree. @param id Node’s ID. Must not be NULL. @param transform A root SVG transform. Can be used to position SVG inside the `pixmap`. @param width Pixmap width. @param height Pixmap height. @param pixmap Pixmap data. Should have widthheight4 size and contain premultiplied RGBA8888 pixels. @return `false` when `id` is not a non-empty UTF-8 string. @return `false` when the selected `id` is not present. @return `false` when an element has a zero bbox.