Mesa 10.1.1 Release Notes / April 18, 2014 — The Mesa 3D Graphics Library latest documentation

# Mesa 10.1.1 Release Notes / April 18, 2014

Mesa 10.1.1 is a bug fix release which fixes bugs found since the 10.1 release.

Mesa 10.1.1 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.

## MD5 checksums

    96e63674ccfa98e7ec6eb4fee3f770c3  MesaLib-10.1.1.tar.gz
    1fde7ed079df7aeb9b6a744ca033de8d  MesaLib-10.1.1.tar.bz2
    e64d0a562638664b13d2edf22321df59  MesaLib-10.1.1.zip

## New features

None

## Bug fixes

- Bug 71547 - compilation failure :#error “SSE4.1 instruction set not enabled”

- Bug 74868 - r600g: Diablo III Crashes After a few minutes

- Bug 74988 - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan

- Bug 75279 - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup

- Bug 75543 - OSMesa Gallium OSMesaMakeCurrent

- Bug 75660 - u_inlines.h:277:pipe_buffer_map_range: Assertion `length’ failed.

- Bug 76323 - GLSL compiler ignores layout(binding=N) on uniform blocks

- Bug 76377 - DRI3 should only be enabled on Linux due to a udev dependency

- Bug 76749 - [HSW] DOTA world lighting has no effect

- Bug 77102 - gallium nouveau has no profile in vdpau and libva

- Bug 77207 - [ivb/hsw] batch overwritten with garbage

## Changes

Aaron Watry (1):

- gallium/util: Fix memory leak

Alexander von Gluck IV (1):

- haiku: Fix build through scons corrections and viewport fixes

Anuj Phogat (2):

- mesa: Set initial internal format of a texture to GL_RGBA

- mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D()

Brian Paul (12):

- softpipe: use 64-bit arithmetic in softpipe_resource_layout()

- mesa: don’t call ctx->Driver.ClearBufferSubData() if size==0

- st/osmesa: check buffer size when searching for buffers

- mesa: fix copy & paste bugs in pack_ubyte_SARGB8()

- mesa: fix copy & paste bugs in pack_ubyte_SRGB8()

- c11/threads: don’t include assert.h if the assert macro is already defined

- mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up

- st/mesa: add null pointer checking in query object functions

- mesa: fix glMultiDrawArrays inside a display list

- cso: fix sampler view count in cso_set_sampler_views()

- svga: replace sampler assertion with conditional

- svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()

Carl Worth (3):

- cherry-ignore: Ignore a few patches

- glsl: Allow explicit binding on atomics again

- Update VERSION to 10.1.1

Chia-I Wu (1):

- i965/vec4: fix record clearing in copy propagation

Christian König (2):

- st/mesa: recreate sampler view on context change v3

- st/mesa: fix sampler view handling with shared textures v4

Courtney Goeltzenleuchter (1):

- mesa: add bounds checking to eliminate buffer overrun

Emil Velikov (5):

- nv50: add missing brackets when handling the samplers array

- mesa: return v.value_int64 when the requested type is TYPE_INT64

- configure: enable dri3 only for linux

- glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path

- configure: cleanup libudev handling

Eric Anholt (1):

- i965: Fix buffer overruns in MSAA MCS buffer clearing.

Hans (2):

- util: don’t define isfinite(), isnan() for MSVC >= 1800

- mesa: don’t define c99 math functions for MSVC >= 1800

Ian Romanick (7):

- linker: Split set_uniform_binding into separate functions for blocks and samplers

- linker: Various trivial clean-ups in set_sampler_binding

- linker: Fold set_uniform_binding into call site

- linker: Clean up “unused parameter” warnings

- linker: Set block bindings based on UniformBlocks rather than UniformStorage

- linker: Set binding for all elements of UBO array

- glsl: Propagate explicit binding information from the AST all the way to the linker

Ilia Mirkin (8):

- nouveau: fix fence waiting logic in screen destroy

- nv50: adjust blit_3d handling of ms output textures

- loader: add special logic to distinguish nouveau from nouveau_vieux

- mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture

- nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list

- nouveau: there may not have been a texture if the fbo was incomplete

- nvc0/ir: move sample id to second source arg to fix sampler2DMS

- nouveau: fix firmware check on nvd7/nvd9

Johannes Nixdorf (1):

- configure.ac: fix the detection of expat with pkg-config

Jonathan Gray (7):

- gallium: add endian detection for OpenBSD

- loader: use 0 instead of FALSE which isn’t defined

- loader: don’t limit the non-udev path to only android

- megadriver_stub.c: don’t use _GNU_SOURCE to gate the compat code

- egl/dri2: don’t require libudev to build drm/wayland platforms

- egl/dri2: use drm macros to construct device name

- configure: don’t require libudev for gbm or egl drm/wayland

José Fonseca (4):

- c11/threads: Fix nano to milisecond conversion.

- mapi/u_thread: Use GetCurrentThreadId

- c11/threads: Don’t implement thrd_current on Windows.

- draw: Duplicate TGSI tokens in draw_pipe_pstipple module.

Kenneth Graunke (4):

- i965/fs: Fix register comparisons in saturate propagation.

- glsl: Fix lack of i2u in lower_ubo_reference.

- i965: Stop advertising GL_MESA_ycbcr_texture.

- glsl: Try vectorizing when seeing a repeated assignment to a channel.

Marek Olšák (13):

- r600g: fix texelFetchOffset GLSL functions

- r600g: fix blitting the last 2 mipmap levels for Evergreen

- mesa: fix the format of glEdgeFlagPointer

- r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits

- st/mesa: fix per-vertex edge flags and GLSL support (v2)

- mesa: mark GL_RGB9_E5 as not color-renderable

- mesa: fix texture border handling for cube arrays

- mesa: allow generating mipmaps for cube arrays

- mesa: fix software fallback for generating mipmaps for cube arrays

- mesa: fix software fallback for generating mipmaps for 3D textures

- st/mesa: fix generating mipmaps for cube arrays

- st/mesa: drop the lowering of quad strips to triangle strips

- r600g: implement edge flags

Matt Turner (4):

- mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.

- i965/fs: Fix off-by-one in saturate propagation.

- i965/fs: Don’t propagate saturate modifiers into partial writes.

- i965/fs: Don’t propagate saturation modifiers if there are source modifiers.

Michel Dänzer (1):

- r600g: Don’t leak bytecode on shader compile failure

Mike Stroyan (1):

- i965: Avoid dependency hints on math opcodes

Thomas Hellstrom (5):

- winsys/svga: Replace the query mm buffer pool with a slab pool v3

- winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel

- winsys/svga: Fix prime surface references also for guest-backed surfaces

- st/xa: Bind destination before setting new state

- st/xa: Make sure unused samplers are set to NULL

Tom Stellard (1):

- configure: Use LLVM shared libraries by default