Mesa 23.1.1 Release Notes / 2023-05-25 — The Mesa 3D Graphics Library latest documentation

# Mesa 23.1.1 Release Notes / 2023-05-25

Mesa 23.1.1 is a bug fix release which fixes bugs found since the 23.1.0 release.

Mesa 23.1.1 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

Mesa 23.1.1 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.

## SHA256 checksum

    a2679031ed5b73b29c4f042ac64d96f83b0cfe4858617de32e2efc196c653a40  mesa-23.1.1.tar.xz

## New features

- None

## Bug fixes

- radeonsi: texturing is broken on R9.270x since eaf98b14220d8cbc186d67a929254acc3e7de41a

- Firefox / VA-API / H.264 decoding artifacts on AMD RX 6600 / Fedora 37

- AMD/RX 6600 - VA-API video output is corrupted if decoded surfaces are exported by vaExportSurfaceHandle and then quickly returned to ffmpeg/va-api decoder and reused

- Pixel Game Maker MV - Elfin Force

- [REGRESSION] Crash in `loader_dri3_wait_gl()` due to `dri3_front_buffer(draw) == NULL`

- some piglit tests seg-fault if -Dgles1=disabled is set

- anv: Tom Clancy’s Rainbow Six Siege [DX11: Image Corruption(FIXED)/Vulkan: crash on lauch]

- radv: Sample rate shading broken in AC:Valhalla

- radv/rt: crash compiling Unity Enemies Demo RT pipelines

- gfxbench4/5 crashing on android

- mesa 23.0.3 build failure

- radv: Battlefield {1,5} hangs on RX 7900 XTX

- radv: graphical artifacts in MSFS running via DXVK on RX7900XT

- Compile failure v23.0.0 - error: implicit declaration of function

## Changes

Daniel Schürmann (2):

- vulkan/pipeline_cache: don’t log warnings for internal caches

- vulkan/pipeline_cache: don’t log warnings for client-invisible caches

Dave Airlie (1):

- radv/video: use correct h264 levels

Eric Engestrom (4):

- docs: add release notes for 23.1.0

- .pick_status.json: Update to 5be8acc1b53382a8692b7115b37469fa6c435103

- .pick_status.json: Update to 1f586f94097f6c8fca3987e03c4ed671fd280a67

- .pick_status.json: Update to 4af6b601e05cf1a9f2002698b5fb1d0b971124db

Erik Faye-Lund (1):

- aco: use c++17

Filip Gawin (2):

- glx: fix build with APPLEGL

- ac/nir: fix slots in clamping legacy colors

Georg Lehmann (1):

- aco/vn: compare all valu modifers

Gert Wollny (1):

- virgl: Make query result resource as dirty before requesting result

Jesse Natalie (2):

- dzn: Partial revert of 8887852d

- dzn: Fix src/dest confusion for some non-bindless descriptor copies

Jiadong Zhu (1):

- ac: enable SHADOW_GLOBAL_CONFIG for preemptible ib

Jonathan Gray (1):

- intel/dev: remove dg2 0x5698 pci id

Jordan Justen (1):

- mesa/main: Exit early when trying to create an unsupported context API

José Roberto de Souza (1):

- anv: Fix ANV_BO_ALLOC_NO_LOCAL_MEM flag

Kenneth Graunke (2):

- nir: Add find_lsb lowering to nir_lower_int64.

- intel/compiler: Fix 64-bit ufind_msb, find_lsb, and bit_count

Konstantin Kharlamov (1):

- loader/dri3: temporarily work around a crash when front is NULL

Konstantin Seurer (1):

- nir/lower_shader_calls: Remat derefs earlier

Lionel Landwerlin (6):

- anv: fixup workaround 16011411144

- anv: put private binding BOs into execlists

- anv: mark images compressed for untracked layout/access

- anv: fix push descriptor deferred surface state packing

- intel/fs: fix size_read() for LOAD_PAYLOAD

- iris: rework Wa_14017076903 to only apply with occlusion queries

Marek Olšák (3):

- mesa: fix a VBO buffer reference leak in _mesa_bind_vertex_buffer

- winsys/radeon: set has_image_opcodes to unbreak gfx6-7

- winsys/radeon: fix the scratch buffer on gfx6-7

Matt Turner (1):

- intel: Disable shader cache when executing intel_clc during the build

Mike Blumenkrantz (17):

- zink: disable always zs feedback loop on radv

- zink: disable have_EXT_vertex_input_dynamic_state without EDS2

- zink: disable dynamic state exts if the previous ones aren’t present

- zink: don’t leak swapchain readback semaphores

- zink: destroy current batch state after all other batch states

- zink: only add feedback loop usage bit if extension is supported

- zink: flag batch usage on swapchain images

- vulkan/wsi: add feedback loop usage to swapchain caps if supported

- zink: add feedback loop usage for swapchains

- zink: try update fb resource refs when starting new renderpass

- zink: add special-casing for (not) reordering certain image barriers

- zink: disable unordered blits when swapchain images need aqcuire

- zink: explicitly disable reordering after restricted swapchain readback blits

- zink: flag ‘has_work’ on batch when promoting a cmd

- zink: also declare int size caps inline with signed int type usage

- zink: don’t wait on queue thread if disabled

- zink: use the per-context track_renderpasses flag in more places

MrRobbin (1):

- zink: Move the workaround before the EDS setting.

Patrick Lerda (3):

- crocus: fix scratch_bos memory leak

- mesa: fix refcnt imbalance related to egl_image_target_texture()

- glthread: fix typo related to upload_vertices()

Rhys Perry (1):

- aco/gfx11: fix VMEM/DS->VALU WaW/RaW hazard

Ruijing Dong (3):

- gallium/pipe: add interface update_decoder_target

- radeonsi/vcn: apply update_decoder_target logic

- frontends/va: remove private member and update target buffer

Samuel Pitoiset (8):

- radv: re-emit fragment shading rate state when PA_CL_VRS_CNTL changes

- radv: fix resetting VRS if the graphics pipeline doesn’t enable it

- radv: fix a sync issue with primitives generated query and NGG/legacy

- radv: reserve cmdbuf space in radv_flush_gfx2ace_semaphore()

- radv: bump the global VRS image size to maximum supported FB dimensions

- radv: disable IMAGE_USAGE_STORAGE with depth-only and stencil-only formats

- radv: do not enable VRS flat shading if the VRS builtin is read

- vulkan/pipeline_cache: remove a bogus assert when inserting objects

Tapani Pälli (3):

- egl/loader: move crtc resource infrastructure as common helper

- anv: handle missing astc for gfx125 in CreateImageView

- mesa: set a type for depth fallback texture

Tatsuyuki Ishi (1):

- nir: Fix serializing pointer initializers.

Timothy Arceri (1):

- util: add Pixel Game Maker MV workaround

Timur Kristóf (1):

- aco: Initialize vcmpx field in get_cmp_info.

Yiwei Zhang (3):

- pipe-loader: avoid undefined memcpy behavior

- lvp: avoid accessing member of NULL ptr for global entries

- radv: fix radv_emit_userdata_vertex for vertex offset -1

antonino (7):

- nir: use `nir_variable_clone` in `nir_create_passthrough_gs`

- nir: don’t create invalid inputs in `nir_create_passthrough_gs`

- zink: don’t replace non generated gs

- nir: handle interface blocks in `copy_vars`

- zink: handle interface blocks in `copy_vars`

- nir: make var arrays large enough in `nir_create_passthrough_gs`

- zink: don’t create invalid inputs in `zink_create_quads_emulation_gs`