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#ifndef H_OGF_RENDERER_CONTEXT_FULL_SCREEN_EFFECT_H
#define H_OGF_RENDERER_CONTEXT_FULL_SCREEN_EFFECT_H

#include <geogram_gfx/basic/common.h>
#include <geogram_gfx/basic/GLSL.h>
#include <geogram_gfx/basic/frame_buffer_object.h>
#include <geogram/basic/counted.h>

/**
 * \file geogram_gfx/full_screen_effects/full_screen_effect.h
 * \brief Low-level base class for full screen effects.
 */

namespace GEO {

    /**
     * \brief Implementation of full screen effects.
     * \details This is the low-level class for full screen
     *  effects, that communicates with the RenderingContext
     *  and with OpenGL. In Graphite, typically a full screen
     *  effect is implemented as a pair of FullScreenEffectImpl /
     *  FullScreenEffect.
     */
    class GEOGRAM_GFX_API FullScreenEffectImpl :
        public Counted, public GLSL::PseudoFileProvider {
    public:
        /**
         * \brief FullScreenEffectImpl constructor.
         */
        FullScreenEffectImpl();

        /**
         * \brief FullScreenEffectImpl destructor.
         */
        ~FullScreenEffectImpl() override;


        /**
         * \brief Gets the minimum required GLSL version needed
         *  to execute the shaders in this FullScreenEffectImpl.
         * \details Default implementation returns 1.0.
         * \return the minimum required GLSL version as a double
         *  precision floating point number.
         */
        virtual double required_GLSL_version() const;

        /**
         * \brief Callback called at the beginning of each frame.
         * \param[in] width , height dimension of the rendering context.
         * \details Baseclass implementation redirects rendering to
         *   draw_FBO_.
         */
        virtual void pre_render(index_t width, index_t height);

        /**
         * \brief Callback called at the end of each frame.
         * \details Subclasses may overload this function, and
         *   use it to transfered the content of FrameBufferObjects
         *   to the screen. Baseclass implementation copies the contents
         *   of draw_FBO_ to the screen.
         */
        virtual void post_render();

        /**
         * \brief Callback called whenever parameters are changed
         *  in the GUI.
         * \details Subclasses may overload this function, and use
         *  it to transfer parameters to shader uniforms.
         */
        virtual void update();

        /**
         * \brief Gets the width of the rendering context.
         * \details We cache the size of the rendering context,
         *  it is used for instance to create FrameBufferObjects.
         * \return The width of the rendering context, in pixels.
         */
        index_t width() const {
            return width_;
        }

        /**
         * \brief Gets the height of the rendering context.
         * \details We cache the size of the rendering context,
         *  it is used for instance to create FrameBufferObjects.
         * \return The height of the rendering context, in pixels.
         */
        index_t height() const {
            return height_;
        }

        /**
         * \brief Tests whether this FullScreenEffect can be used.
         * \details Most full screen effects require some hardware support,
         *  this function tests whether the GPU has sufficient functionalities
         *  for implementing this FullScreenEffect.
         * \retval true if it can be used
         * \retval false otherwise
         */
        bool OK() const {
            return OK_;
        }

        /**
         * \brief Gets the content of the virtual file
         *  GLUP/current_profile/vertex_shader_preamble.h.
         * \param[in,out] sources where the content of the
         *  virtual file should be appended
         */
        virtual void get_vertex_shader_preamble_pseudo_file(
            std::vector<GLSL::Source>& sources
        );

        /**
         * \brief Gets the content of the virtual file
         *  GLUP/current_profile/fragment_shader_preamble.h
         * \param[in,out] sources where the content of the
         *  virtual file should be appended
         */
        virtual void get_fragment_shader_preamble_pseudo_file(
            std::vector<GLSL::Source>& sources
        );

	/**
	 * \brief Gets the frame buffer object
	 * \return a pointer to the frame buffer object used
	 *   by this FullScreenEffect. All rendering operations
	 *   between pre_render() and post_render() are redirected
	 *   there.
	 */
	FrameBufferObject* FBO() {
	    return &draw_FBO_;
	}

    protected:

        /**
         * \brief Callback called the first time this FullScreenEffectImpl
         *  is used.
         * \param[in] w , h width and height of the rendering context.
         * \details Subclasses may overload this callback. The OpenGL context
         *  is properly bound when this function is called.
         */
        virtual void initialize(index_t w, index_t h);

        /**
         * \brief Callback called whenever the rendering context is resized.
         * \details Subclasses may overload this callback, for instance to
         *   resize FrameBufferObject.
         * \param[in] w , h new width and height of the rendering context, in
         *   pixels.
         */
        virtual void resize(index_t w, index_t h);

        /**
         * \brief Resets alpha plane to 1.0 (opaque)
         */
        void reset_alpha();

    private:
        bool initialized_;
        bool OK_;
        index_t width_;
        index_t height_;

    protected:
        FrameBufferObject draw_FBO_;
        bool ES_profile_;
	GLuint main_framebuffer_id_;
    };

    /**
     * \brief An automatic reference-counted pointer to a FullScreenEffectImpl.
     */
    typedef SmartPointer<FullScreenEffectImpl> FullScreenEffectImpl_var;

}

#endif
