C Specification
The VkPhysicalDeviceShaderCorePropertiesARM structure is defined as:
// Provided by VK_ARM_shader_core_properties
typedef struct VkPhysicalDeviceShaderCorePropertiesARM {
VkStructureType sType;
void* pNext;
uint32_t pixelRate;
uint32_t texelRate;
uint32_t fmaRate;
} VkPhysicalDeviceShaderCorePropertiesARM;
Members
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
pixelRateis an unsigned integer value indicating the maximum number of pixels output per clock per shader core. -
texelRateis an unsigned integer value indicating the maximum number of texels per clock per shader core. -
fmaRateis an unsigned integer value indicating the maximum number of single-precision fused multiply-add operations per clock per shader core.
Description
If a throughput rate cannot be determined on the physical device, the value
0 will be returned for that rate.
If the VkPhysicalDeviceShaderCorePropertiesARM structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.