14#ifndef OPENSHOT_QT_PLAYER_H
15#define OPENSHOT_QT_PLAYER_H
26 using AudioDeviceList = std::vector<std::pair<std::string, std::string>>;
76 void Seek(int64_t new_frame);
79 void SetSource(
const std::string &source);
96 void Speed(
float new_speed);
111 void Volume(
float new_volume);
std::vector< std::pair< std::string, std::string > > AudioDeviceList
Header file for PlayerBase class.
Source file for PlayerPrivate class.
Header file for RendererBase class.
This is the base class of all Players in libopenshot.
The private part of QtPlayer class, which contains an audio thread and video thread,...
This class is used to playback a video from a reader.
void Loading()
Display a loading animation.
void Seek(int64_t new_frame)
Seek to a specific frame in the player.
void SetSource(const std::string &source)
Set the source URL/path of this player (which will create an internal Reader)
AudioDeviceList GetAudioDeviceNames()
Get Audio Devices from JUCE.
AudioDeviceInfo GetCurrentAudioDevice()
Get current audio device or last attempted.
int64_t Position()
Get the current frame number being played.
QtPlayer()
Default constructor.
void SetQWidget(int64_t qwidget_address)
std::string GetError()
Get Error (if any)
void CloseAudioDevice()
Close audio device.
float Volume()
Get the Volume.
virtual ~QtPlayer()
Default destructor.
float Speed()
Get the Playback speed.
void Play()
Play the video.
double GetDefaultSampleRate()
Return the default audio sample rate (from the system)
openshot::PlaybackMode Mode()
Get the current mode.
void Pause()
Pause the video.
openshot::ReaderBase * Reader()
Get the current reader, such as a FFmpegReader.
void SetTimelineSource(const std::string &json)
Set the source JSON of an openshot::Timelime.
int64_t GetRendererQObject()
Get the Renderer pointer address (for Python to cast back into a QObject)
void Stop()
Stop the video player and clear the cached frames.
This abstract class is the base class, used by all readers in libopenshot.
This is the base class of all Renderers in libopenshot.
This namespace is the default namespace for all code in the openshot library.
std::vector< std::pair< std::string, std::string > > AudioDeviceList
PlaybackMode
This enumeration determines the mode of the video player (i.e. playing, paused, etc....
This struct hold information about Audio Devices.