OpenShot Library | libopenshot 0.3.3
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AudioResampler.h
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1
9// Copyright (c) 2008-2019 OpenShot Studios, LLC
10//
11// SPDX-License-Identifier: LGPL-3.0-or-later
12
13#ifndef OPENSHOT_RESAMPLER_H
14#define OPENSHOT_RESAMPLER_H
15
16#include "AudioBufferSource.h"
17
18#include <AppConfig.h>
19#include <juce_audio_basics/juce_audio_basics.h>
20#include <juce_audio_devices/juce_audio_devices.h>
21
22namespace openshot {
23
31 private:
33 juce::AudioBuffer<float> *resampled_buffer;
34 openshot::AudioBufferSource *buffer_source;
35 juce::ResamplingAudioSource *resample_source;
36 juce::AudioSourceChannelInfo resample_callback_buffer;
37
38 int num_of_samples;
39 int new_num_of_samples;
40 double dest_ratio;
41 double source_ratio;
42 bool isPrepared;
43
44 public:
46 AudioResampler(int numChannels=2);
47
50
55 void SetBuffer(juce::AudioBuffer<float> *new_buffer, double sample_rate, double new_sample_rate);
56
60 void SetBuffer(juce::AudioBuffer<float> *new_buffer, double ratio);
61
64 };
65
66}
67
68#endif
Header file for AudioBufferSource class.
This class is used to expose an AudioBuffer<float> as an AudioSource in JUCE.
This class is used to resample audio data for many sequential frames.
void SetBuffer(juce::AudioBuffer< float > *new_buffer, double sample_rate, double new_sample_rate)
Sets the audio buffer and key settings.
juce::AudioBuffer< float > * GetResampledBuffer()
Get the resampled audio buffer.
This namespace is the default namespace for all code in the openshot library.
Definition Compressor.h:29