! model = keycodes
  *     = evdev

! model = geometry
  *     = pc(pc104)

! layout variant = symbols
  *      *       = pc+%l%(v)

! layout[1] variant[1] = symbols
  *         *          = pc+%l[1]%(v[1])

! layout[2] variant[2] = symbols
  *         *          = +%l[2]%(v[2]):2

! layout[3] variant[3] = symbols
  *         *          = +%l[3]%(v[3]):3

! layout[4] variant[3] = symbols
  *         *          = +%l[4]%(v[4]):4

! model layout = compat
  *     *      = complete

! model layout[1] = compat
  *     *         = complete

! model layout[2] = compat
  *     *         = complete

! model = types
  *     = complete
