| CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator) | reactphysics3d::CollisionShape | |
| CollisionShape(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape | |
| computeTransformedAABB(const Transform &transform) const | reactphysics3d::CollisionShape | virtual |
| ConcaveMeshShape(const ConcaveMeshShape &shape)=delete | reactphysics3d::ConcaveMeshShape | |
| ConcaveShape(CollisionShapeName name, MemoryAllocator &allocator, const Vector3 &scaling) | reactphysics3d::ConcaveShape | |
| ConcaveShape(const ConcaveShape &shape)=delete | reactphysics3d::ConcaveShape | |
| getId() const | reactphysics3d::CollisionShape | |
| getLocalBounds() const override | reactphysics3d::ConcaveMeshShape | virtual |
| getLocalInertiaTensor(decimal mass) const override | reactphysics3d::ConcaveShape | virtual |
| getName() const | reactphysics3d::CollisionShape | |
| getNbTriangles() const | reactphysics3d::ConcaveMeshShape | |
| getNbVertices() const | reactphysics3d::ConcaveMeshShape | |
| getRaycastTestType() const | reactphysics3d::ConcaveShape | |
| getScale() const | reactphysics3d::ConcaveShape | |
| getTriangleVertices(uint32 triangleIndex, Vector3 &outV1, Vector3 &outV2, Vector3 &outV3) const | reactphysics3d::ConcaveMeshShape | |
| getTriangleVerticesIndices(uint32 triangleIndex, uint32 &outV1Index, uint32 &outV2Index, uint32 &outV3Index) const | reactphysics3d::ConcaveMeshShape | |
| getTriangleVerticesNormals(uint32 triangleIndex, Vector3 &outN1, Vector3 &outN2, Vector3 &outN3) const | reactphysics3d::ConcaveMeshShape | |
| getType() const | reactphysics3d::CollisionShape | |
| getVertex(uint32 vertexIndex) const | reactphysics3d::ConcaveMeshShape | |
| getVertexNormal(uint32 vertexIndex) const | reactphysics3d::ConcaveMeshShape | |
| getVolume() const override | reactphysics3d::ConcaveShape | virtual |
| isConvex() const override | reactphysics3d::ConcaveShape | virtual |
| isPolyhedron() const override | reactphysics3d::ConcaveShape | virtual |
| operator=(const ConcaveMeshShape &shape)=delete | reactphysics3d::ConcaveMeshShape | |
| reactphysics3d::ConcaveShape::operator=(const ConcaveShape &shape)=delete | reactphysics3d::ConcaveShape | |
| reactphysics3d::CollisionShape::operator=(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape | |
| setRaycastTestType(TriangleRaycastSide testType) | reactphysics3d::ConcaveShape | |
| setScale(const Vector3 &scale) override | reactphysics3d::ConcaveMeshShape | virtual |
| to_string() const override | reactphysics3d::ConcaveMeshShape | virtual |
| ~CollisionShape()=default | reactphysics3d::CollisionShape | virtual |
| ~ConcaveShape() override=default | reactphysics3d::ConcaveShape | virtual |