OgreRenderQueue.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __RenderQueue_H__
29 #define __RenderQueue_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreIteratorWrappers.h"
33 #include "OgreHeaderPrefix.h"
34 
35 namespace Ogre {
36 
37  class Camera;
38  class MovableObject;
39  struct VisibleObjectsBoundsInfo;
40 
54  {
77  };
78 
79  #define OGRE_RENDERABLE_DEFAULT_PRIORITY 100
80 
93  {
94  public:
95 
100 
107  {
108  public:
110  virtual ~RenderableListener() {}
111 
131  virtual bool renderableQueued(Renderable* rend, uint8 groupID,
132  ushort priority, Technique** ppTech, RenderQueue* pQueue) = 0;
133  };
134  protected:
140 
144 
146  public:
147  RenderQueue();
148  virtual ~RenderQueue();
149 
154  void clear(bool destroyPassMaps = false);
155 
161  RenderQueueGroup* getQueueGroup(uint8 qid);
162 
185  void addRenderable(Renderable* pRend, uint8 groupID, ushort priority);
186 
204  void addRenderable(Renderable* pRend, uint8 groupId);
205 
218  void addRenderable(Renderable* pRend);
219 
223  uint8 getDefaultQueueGroup(void) const;
224 
229  void setDefaultRenderablePriority(ushort priority);
230 
234  ushort getDefaultRenderablePriority(void) const;
235 
240  void setDefaultQueueGroup(uint8 grp);
241 
243  QueueGroupIterator _getQueueGroupIterator(void);
244  ConstQueueGroupIterator _getQueueGroupIterator(void) const;
245 
249  void setSplitPassesByLightingType(bool split);
250 
254  bool getSplitPassesByLightingType(void) const;
255 
260  void setSplitNoShadowPasses(bool split);
261 
266  bool getSplitNoShadowPasses(void) const;
267 
271  void setShadowCastersCannotBeReceivers(bool ind);
272 
276  bool getShadowCastersCannotBeReceivers(void) const;
277 
284  { mRenderableListener = listener; }
285 
287  { return mRenderableListener; }
288 
291  void merge( const RenderQueue* rhs );
297  void processVisibleObject(MovableObject* mo,
298  Camera* cam,
299  bool onlyShadowCasters,
300  VisibleObjectsBoundsInfo* visibleBounds);
301 
302  };
303 
307 }
308 
309 #include "OgreHeaderSuffix.h"
310 
311 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Oct 16 2013 14:35:44