OgreInstanceBatchHW_VTF.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
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13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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28 #ifndef __InstanceBatchHW_VTF_H__
29 #define __InstanceBatchHW_VTF_H__
30 
31 #include "OgreInstanceBatchVTF.h"
32 #include "OgreTexture.h"
33 
34 namespace Ogre
35 {
61  {
62  protected:
64 
65  //Pointer to the buffer containing the per instance vertex data
67 
68  void setupVertices( const SubMesh* baseSubMesh );
69  void setupIndices( const SubMesh* baseSubMesh );
70 
72  void createVertexSemantics( VertexData *thisVertexData, VertexData *baseVertexData,
73  const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec& hwBoneWgt );
74 
80  virtual size_t updateInstanceDataBuffer(bool isFirstTime, Camera* currentCamera);
81 
82 
83  virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh );
84 
88  size_t updateVertexTexture( Camera *currentCamera );
89 
90  virtual bool matricesTogetherPerRow() const { return true; }
91  public:
92  InstanceBatchHW_VTF( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
93  size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
94  const String &batchName );
95  virtual ~InstanceBatchHW_VTF();
97  size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
98 
100  void _boundsDirty(void);
101 
103  void setStaticAndUpdate( bool bStatic );
104 
105  bool isStatic() const { return mKeepStatic; }
106 
108  virtual void _updateRenderQueue( RenderQueue* queue );
109  };
110 
111 }
112 
113 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Wed Oct 16 2013 14:35:42