28 #ifndef __UnifiedHighLevelGpuProgram_H__
29 #define __UnifiedHighLevelGpuProgram_H__
67 String doGet(
const void* target)
const;
68 void doSet(
void* target,
const String& val);
80 void chooseDelegate()
const;
82 void createLowLevelImpl(
void);
83 void unloadHighLevelImpl(
void);
84 void buildConstantDefinitions()
const;
85 void loadFromSource(
void);
93 virtual size_t calculateSize(
void)
const;
99 void addDelegateProgram(
const String& name);
102 void clearDelegatePrograms();
108 const String& getLanguage(
void)
const;
124 bool isSupported(
void)
const;
127 bool isSkeletalAnimationIncluded(
void)
const;
129 bool isMorphAnimationIncluded(
void)
const;
131 bool isPoseAnimationIncluded(
void)
const;
133 bool isVertexTextureFetchRequired(
void)
const;
135 bool hasDefaultParameters(
void)
const;
136 bool getPassSurfaceAndLightStates(
void)
const;
137 bool getPassFogStates(
void)
const;
138 bool getPassTransformStates(
void)
const;
139 bool hasCompileError(
void)
const;
140 void resetCompileError(
void);
142 void load(
bool backgroundThread =
false);
144 bool isReloadable(
void)
const;
145 bool isLoaded(
void)
const;
146 bool isLoading()
const;
149 size_t getSize(
void)
const;
151 bool isBackgroundLoaded(
void)
const;
152 void setBackgroundLoaded(
bool bl);
153 void escalateLoading();