#include <iostream>
#include "itkAdvancedMatrixOffsetTransformBase.h"
#include "itkExceptionObject.h"
#include "itkMatrix.h"
#include "itkVersor.h"
Go to the source code of this file.
#define ITK_TEMPLATE_AdvancedRigid3DTransform |
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Value:namespace itk { \
_(1(class EXPORT AdvancedRigid3DTransform< ITK_TEMPLATE_1 x >)) \
namespace Templates { typedef AdvancedRigid3DTransform< ITK_TEMPLATE_1 x > AdvancedRigid3DTransform##y; } \
}
Definition at line 201 of file itkAdvancedRigid3DTransform.h.