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dime
Layer.h
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/**************************************************************************\
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*
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* FILE: Layer.h
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*
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* This source file is part of DIME.
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* Copyright (C) 1998-1999 by Systems In Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License, version 2, as
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* published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License (the accompanying file named COPYING) for more
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* details.
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*
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**************************************************************************
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*
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* If you need DIME for a non-GPL project, contact Systems In Motion
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* to acquire a Professional Edition License:
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*
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* Systems In Motion http://www.sim.no/
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* Prof. Brochs gate 6 sales@sim.no
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* N-7030 Trondheim Voice: +47 22114160
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* NORWAY Fax: +47 67172912
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*
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\**************************************************************************/
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#ifndef DIME_LAYER_H
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#define DIME_LAYER_H
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#include <dime/Basic.h>
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class
DIME_DLL_API
dimeLayer
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{
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public
:
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enum
Flags {
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FROZEN = 0x1,
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FROZEN_NEW_VIEWPORTS = 0x2,
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LOCKED = 0x4
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};
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const
char
*getLayerName()
const
;
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int
getLayerNum()
const
;
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int16 getColorNumber()
const
;
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void
setColorNumber(
const
int16 num);
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int16 getFlags()
const
;
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void
setFlags(
const
int16 &flags);
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bool
isDefaultLayer()
const
;
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static
const
dimeLayer
*getDefaultLayer();
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static
void
colorToRGB(
const
int
colornum,
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dxfdouble &r, dxfdouble &g, dxfdouble &b);
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private
:
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friend
class
dimeModel
;
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dimeLayer
();
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dimeLayer
(
const
char
*
const
name,
const
int
num,
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const
int16 colnum,
const
int16 flags);
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const
char
*layerName;
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int
layerNum;
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int16 colorNum;
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int16 flags;
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static
void
cleanup_default_layer(
void
);
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static
dimeLayer
* defaultLayer;
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};
// class dimeLayer
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inline
const
char
*
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dimeLayer::getLayerName
()
const
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{
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return
layerName;
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}
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inline
int
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dimeLayer::getLayerNum
()
const
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{
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return
layerNum;
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}
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inline
int16
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dimeLayer::getColorNumber
()
const
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{
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return
colorNum;
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}
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inline
void
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dimeLayer::setColorNumber
(
const
int16 num)
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{
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this->colorNum = num;
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}
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inline
int16
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dimeLayer::getFlags
()
const
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{
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return
this->flags;
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}
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inline
void
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dimeLayer::setFlags
(
const
int16 &flags)
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{
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this->flags = flags;
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}
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inline
bool
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dimeLayer::isDefaultLayer
()
const
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{
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return
this
==
dimeLayer::getDefaultLayer
();
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}
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#endif // ! DIME_LAYER_H
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Copyright © 1998-1999,
Systems In Motion
<
sales@sim.no
>. All rights reserved.
System documentation was generated using
doxygen
.