Version 0.6.5 - 19 August, 2014
- Newly created parties can now be used in Pale Pass 2 and 3. They will be leveled up and given appropriate equipment for the campaign.
- Improved item information shown in hover over
- Lowered combat priority of opening doors and containers
- New option to disable automatic view scrolling in combat
- Fixed several bugs with trading and dropping items
- Quest and text cleanup
Version 0.6.4 - 19 January, 2014
- Improved party movement mode
- Many UI enhancements to subwindows, especially the character sheet
- Minimap is smaller, more readable, and now allows quick scrolling
- AI improvements in targeting and spell selection
- Fixes for issues with many abilities
- Revamped War Wizard specialization
- Fixed several types of errors that occurred while saving and loading
Version 0.6.3 - 25 July, 2013
- Balance and fixes for several Warrior abilities
- Fixed several combat exploits
- Cleanup of stat and role descriptions
- Fixed some errors that occurred when saving / loading
- Various minor fixes
Version 0.6.2 - 17 January, 2013
- Fixed many abilities (especially Rogue abilities)
- Improved Minimap
- Enhanced message log now shows more consistent and detailed information
- Rebalanced some spells
- Cleanup and polish on campaign text and encounters
Version 0.6.1 - 11 December, 2012
- Fixed campaign bugs, including issues with final boss fight
- Balancing and fixing for many abilities
- Improved monster AI
- Fixed several inventory related bugs
Version 0.6.0 - 2 November, 2012
- Major code rewrite - almost all assets are now stored as JSON
- Added randomly generated magical loot
- Added many new recipes
- Improved user interface feedback in many areas
- Dozens of bug fixes and balance tweaks
Version 0.5.1 - 26 June, 2012
- Fixed issues with combat flow and the end of combat
- Added button to reset to default options
- Other interface fixes and improvements
- Improved balance and description of some abilities and spells
Version 0.5.0 - 11 June, 2012
- Pale Pass chapter 3 has been added. This completes the Pale Pass campaign
- Rebalanced many abilities, enhanced graphical effects for others
- User interface enhancements and fixes, including bindable hotkeys
- Save Game format fixes
- Improvements to the updater
- Fixed many issues with content from Pale Pass 1 and 2
Version 0.4.1 - 25 April, 2012
- Added button to sort inventory
- Enhanced enemy AI which will make use of a wider range of spells and abilities
- Improved organization and balance of ability trees and ability progression; added a few new abilities
- Improved campaign balance and fixed several minor Campaign issues
- Various minor fixes
Version 0.4.0 - 18 April, 2012
- Hale now includes a built in update function, which automatically checks for updates and allows easy update installation
- Pale Pass continues with chapter 2
- Lots of new customization options for characters in appearance and abilities
- Specializations have been added, enabling further customization of your characters at mid to high levels
- Major user interface improvements: item crafting and enchantment improvements, support for drag and drop
- Many bug fixes and performance improvements, including a new more efficient text based save file format
Version 0.3.0 - 20 January, 2012
- An entirely new Campaign, Pale Pass has been developed
- Dozens of new spells and abilities have been added
- Improved terrain graphics and new tilesets
- Movement, attacks, camera scrolling, etc are all smoothly animated
- Many user interface improvements
- Tons of other improvements and bug fixes
Version 0.2.4 - 19 September, 2011
This will be the last version in the 0.2.x series unless there are major bugs reported
- Added background images for the title screen and loading screens
- Added a cutscene intro for the Test Campaign
- Implemented JSON support for datafiles
Version 0.2.3 - 14 September, 2011
- Many interface improvements, new icons, improved tooltips, etc
- Several methods of breaking the Tutorial have been fixed
- New interior floor tiles
- Added many new spell scrolls
- Loading screens are now shown when loading a campaign or saved game
Version 0.2.2 - 11 September, 2011
- Fixed issue with mouseover not always displaying correct description in character builder
- Fixed crash in new area dialog in campaign editor due to tilesets not working in zip package
- Fixed Features and Terrain mode not working due to tilesets issue above
- The tutorial should be much harder to break now
Version 0.2.1 - 10 September, 2011
- Added buttons to view Ability trees at any time in the "Abilities" tab of the Character Window
- Fixed bug causing trap to spring twice in the Tutorial, killing your character
- This version is compatible with Java 6 and later versions
Version 0.2.0 - 9 September, 2011
This version brings many improvements across all areas of the project:
- A new unified Abilities system, replacing the old Spells and Talents systems
- Much improved and simplified scripting support
- A revamped interface providing a better look and feel and potential for user configuration
- Lots of improved graphics in the portraits and spell effects
- Many hundreds of bug fixes in the code and the campaign content
Version 0.1.1 - 25 May 2011
Version 0.1.0 - 17 May 2011